PALE BLUE ROSELibrary

Soup Kitchen

Fully implemented

Everything it needs is in the game.

It keeps up to 100 food in store. It has no other work yet.

Building window In game

What opens when you click it.

Soup Kitchen
Level 1 of 10
✕
Working
Storage & realm supply
Food here0 / 100
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Soup Kitchen
Unlocks the Soup Kitchen
50 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Soup Kitchenlevel 1 · staff 2 / 2
×
Serves
near a church or the market
Homes in reach, covered18 / 24
Consumes a month
barleybeansvegetablesbonesnewbread
Provides
Alms soupnew
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age

Inputs and outputs

barleybeansvegetablesbonesnewbreadintoAlms soupnew
  • Makes Alms soup (a pot feeds 3 poor): the poor and the jobless within 64 m, Almshouse, Lazar House
  • Needs barley, beans, vegetables, bones, bread (stale); 2 cooks (paid by the town or the church)

Range rule

near a church or the market; serves the poor within 64 m

Links

Why it is interesting

Feed the poor (no one leaves, less crime, +faith) at the town's cost in grain or coin, or let hunger push people out.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_hotel
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
50 wood, 30 stone
Build work
3,000
Builders at once
3
Storage
100 food
Card slots
0
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master soup kitchenServes 25 % more people

Same category