PALE BLUE ROSELibrary

Turnip Field

Fully implemented

Everything it needs is in the game.

Turnips: the frost-hardy root that grows on any ground. Sown until Early Autumn, lifted in winter - 3 per cell: a late town still eats.

Building window In game

What opens when you click it.

Turnip Field
Level 1 of 10
✕
Working
Card slots
Empty
Research tier 1 + blueprint cardHold to demolish

3D model In game

Painted on the ground
The Turnip Field is drawn per tile in the game, not as a 3D model.

Card In game

BlueprintCommon
Turnip Field
Unlocks the Turnip Field
free

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Vegetables

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Turnip Fielddragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Carrot / turnip / beet
yield 3.6 a cellsoil midkeeps 6 (cellar) monthscold midheat lowwater midtool spade
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Makes

vegetables

Crop traits

Carrot / turnip / beet: yield 3.6 a cell, soil response mid, keeps 6 (cellar) months, cold mid, heat low, water mid, best tool spade.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
field barley
Field
yes
Card slots
1
Build cost
Build work
12
Builders at once
6

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master turnip fieldServes 25 % more people

Same category