Cheese Cellar
Everything it needs is in the game.
2 workers a level turn 1 salt and 1 cheese into 10 food from the town's stock. Ages wheels of hard cheese in the cool dark.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Aged cheese | 1 Cheese, 1 Salt | 1 Food |
| 2 | Sauerkraut crocks | Sauerkraut crocks: 2 vegetables and 1 salt make 2 sauerkraut in the cool cellar. | |
| 3 | Wine pickles | Wine pickles: 1 wine soured to vinegar and 2 vegetables make 2 pickles. | |
| 4 | Iced churning | Iced churning: 2 milk kept cold with 1 ice make 2 butter. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Middle Age
Inputs and outputs
- Makes Aged cheese (Table T4 at 6 months to T8 at 2 years): houses L4+, Feast Hall, trade (keeps 2 years); Rind and crumbs: Kitchen, Soup Kitchen
- Needs hard cheese, salt (rind washing), ice (summer); 1 cellarer
Range rule
a cool cellar or a cave; hills and caves age 25 % faster
Why it is interesting
Time is the input: sell young cheese for cash now or age it two years for Table T8; cellar room is the limit.
Notes
Hard cheese ages in the Cheese Cellar: the longer it ages, the higher its grade (Table T4 at 6 months up to T8 at 2 years).
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- cattle barn
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 food
- Card slots
- 1
- Tier
- a
- Makes
- food
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Cheese: 1; Salt: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % food |
| 9 | +50 % storage | Bigger yard |
| 10 | Master cheese cellar | +1 food from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Cheese Cellar you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Food guild | +5 % food at every Cheese Cellar | 1 Cheese Cellar |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Cheese Cellar walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Cheese Cellar | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Food charter | +10 % food | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal food works | +15 % food, -15 % upkeep | one at level 10, 10 in the realm |