PALE BLUE ROSELibrary

Cheese Cellar

Fully implemented

Everything it needs is in the game.

2 workers a level turn 1 salt and 1 cheese into 10 food from the town's stock. Ages wheels of hard cheese in the cool dark.

Building window In game

What opens when you click it.

Cheese Cellar
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Cheese Cellar
Unlocks the Cheese Cellar
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Aged cheese1 Cheese, 1 Salt1 Food
2Sauerkraut crocksSauerkraut crocks: 2 vegetables and 1 salt make 2 sauerkraut in the cool cellar.
3Wine picklesWine pickles: 1 wine soured to vinegar and 2 vegetables make 2 pickles.
4Iced churningIced churning: 2 milk kept cold with 1 ice make 2 butter.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Cheese CellarProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Cheese1 Saltinto1 Food 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Middle Age

Inputs and outputs

hard cheesenewsalticenewintoAged cheese (Table T4)newRind and crumbsnew
  • Makes Aged cheese (Table T4 at 6 months to T8 at 2 years): houses L4+, Feast Hall, trade (keeps 2 years); Rind and crumbs: Kitchen, Soup Kitchen
  • Needs hard cheese, salt (rind washing), ice (summer); 1 cellarer

Range rule

a cool cellar or a cave; hills and caves age 25 % faster

Links

Why it is interesting

Time is the input: sell young cheese for cash now or age it two years for Table T8; cellar room is the limit.

Notes

Hard cheese ages in the Cheese Cellar: the longer it ages, the higher its grade (Table T4 at 6 months up to T8 at 2 years).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
cattle barn
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 food
Card slots
1
Tier
a
Makes
food
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Cheese: 1; Salt: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % food
9+50 % storageBigger yard
10Master cheese cellar+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Cheese Cellar you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Cheese Cellar1 Cheese Cellar
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Cheese Cellar walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Cheese Cellar4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

Same category