Rock Salt Works
Everything it needs is in the game.
Grinds and boils 1 salt from 1 rock salt of the town's stock.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Leach | 1 Rock salt | 1 Salt |
| 2 | Cut blocks | nothing | 1 Rock salt |
| 3 | Carve | 2 Rock salt | 1 Salt, 1 Stone |
| 4 | Timber cribs | 1 Wood | 2 Rock salt |
| 5 | Brine | 1 Rock salt, 2 Wood | 2 Salt |
| 6 | Quern-ground salt | Quern-ground salt: 2 rock salt ground on 1/4 quern make 2 salt. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Planned name
Rock Salt Mine (today: Rock Salt Works)
Age
Dark Age
Problems it fixes
- no interaction: mine and refiner split over two buildings
- dead-end good: rock salt has one reader
- placeholder model: the salt works
Today
a processor: 3 rock salt into 1 salt every 100 ticks; the rock salt comes from the staffless ore mine on a rock-salt deposit (1 in 250, hills) or from merchants
Modes
- Cut blocks: grey rock salt (0-40 m, T1-T2: barn licks, hide salting) or white (40-100 m, M, T3+: the planned salt)
- Leach: flood worked chambers, pump brine (a well or water within 12 m) for brine worth 2x the salt of cut blocks; the Brine Boiler F burns 1 fuel per 2 salt
- Carve: 10 game years of spare shifts for a salt chapel: a faith site and inn guests (Wieliczka)
- Timber cribs: accidents -75%
Inputs and outputs
Range rule
the deposit's vein cells within 12 m
Links
The player decision
salt for the table, the herds or the hides; leach for volume at a fuel cost
Its job
Same as salt works, from rock salt.
Notes
mining side only (salt grades and keeping):
the planned building: FD:187
A new building: Rock Salt Mine
makes Rock salt (grey: barn licks, hide salting; white: Table T1): Cattle Barn, Tannery, Salting House; Brine (leached): Brine Boiler, Tannery (hide curing); needs 3 miners; on a rock-salt deposit (hills); vein cells within 12 m
Cut white blocks for the table, grey for herds and hides, or flood the chambers for twice the salt as brine, paid in fuel at the boiler.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 25 wood, 15 stone
- Build work
- 2,400
- Builders at once
- 3
- Storage
- 150 salt
- Card slots
- 1
- Tier
- a
- Makes
- salt
- Work per batch
- 60 ticks (3 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Rock salt: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % salt |
| 9 | +50 % storage | Bigger yard |
| 10 | Master rock salt works | +1 salt from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Rock Salt Works you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Salt guild | +5 % salt at every Rock Salt Works | 1 Rock Salt Works |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Rock Salt Works walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Rock Salt Works | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Salt charter | +10 % salt | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal salt works | +15 % salt, -15 % upkeep | one at level 10, 10 in the realm |