PALE BLUE ROSELibrary

Rock Salt Works

Fully implemented

Everything it needs is in the game.

Grinds and boils 1 salt from 1 rock salt of the town's stock.

Building window In game

What opens when you click it.

Rock Salt Works
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Saltthis batch
Storage & realm supply
Salt here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Rock Salt Works
Unlocks the Rock Salt Works
25 wood · 15 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Leach1 Rock salt1 Salt
2Cut blocksnothing1 Rock salt
3Carve2 Rock salt1 Salt, 1 Stone
4Timber cribs1 Wood2 Rock salt
5Brine1 Rock salt, 2 Wood2 Salt
6Quern-ground saltQuern-ground salt: 2 rock salt ground on 1/4 quern make 2 salt.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Rock Salt MineCut blocks · level 1 · 2 / 2 workers
×
Mode
Cut blocksLeachCarveTimber cribs
One batch (game data)
1 Rock saltinto1 Salt 60 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.24 %
Injury a year4.6 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Rock Salt Mine (today: Rock Salt Works)

Age

Dark Age

Problems it fixes

  • no interaction: mine and refiner split over two buildings
  • dead-end good: rock salt has one reader
  • placeholder model: the salt works

Today

a processor: 3 rock salt into 1 salt every 100 ticks; the rock salt comes from the staffless ore mine on a rock-salt deposit (1 in 250, hills) or from merchants

Modes

Cut blocksLeachCarveTimber cribs
  • Cut blocks: grey rock salt (0-40 m, T1-T2: barn licks, hide salting) or white (40-100 m, M, T3+: the planned salt)
  • Leach: flood worked chambers, pump brine (a well or water within 12 m) for brine worth 2x the salt of cut blocks; the Brine Boiler F burns 1 fuel per 2 salt
  • Carve: 10 game years of spare shifts for a salt chapel: a faith site and inn guests (Wieliczka)
  • Timber cribs: accidents -75%

Inputs and outputs

brinenewintobrinenewsaltRock salt (Table T1)

Range rule

the deposit's vein cells within 12 m

Links

The player decision

salt for the table, the herds or the hides; leach for volume at a fuel cost

Its job

Same as salt works, from rock salt.

Notes

mining side only (salt grades and keeping):

the planned building: FD:187

A new building: Rock Salt Mine

makes Rock salt (grey: barn licks, hide salting; white: Table T1): Cattle Barn, Tannery, Salting House; Brine (leached): Brine Boiler, Tannery (hide curing); needs 3 miners; on a rock-salt deposit (hills); vein cells within 12 m

Cut white blocks for the table, grey for herds and hides, or flood the chambers for twice the salt as brine, paid in fuel at the boiler.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 15 stone
Build work
2,400
Builders at once
3
Storage
150 salt
Card slots
1
Tier
a
Makes
salt
Work per batch
60 ticks (3 s of work)
Workers per level
2
Works outdoors
no
Consumes
Rock salt: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % salt
9+50 % storageBigger yard
10Master rock salt works+1 salt from every batch

Realm progression Planned

Paid once for the whole realm; helps every Rock Salt Works you own, old and new.

TierNameEffectNeeds
ISalt guild+5 % salt at every Rock Salt Works1 Rock Salt Works
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Rock Salt Works walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Rock Salt Works4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIISalt charter+10 % salttwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal salt works+15 % salt, -15 % upkeepone at level 10, 10 in the realm

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