Creamery
Everything it needs is in the game.
2 workers a level turn 17 milk into 20 food from the town's stock. Skims the cream and churns butter.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Cream | 2 Milk | 1 Food |
| 2 | Butter | 2 Milk | 1 Butter |
| 3 | Salted butter | Salted butter: 2 milk and 1 salt make 2 butter that keeps. | |
| 4 | Potted butter | 2 Milk, 1 Salt, 1 Pottery | 3 Butter |
| 5 | Crock curds | Crock curds: 2 milk and 1 pottery make 8 food, soft curds set and kept in crocks. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Dark Age
Inputs and outputs
- Makes Butter (salted, keeps 1 year): Pastry Cook, Kitchen, Biscuit Bakery, houses; Cream: Pastry Cook, Confectioner, Feast Hall; Buttermilk: houses, Pig Sty, Bakery
- Needs milk, salt, crocks or firkins (Potter, Cooper); 2 churners
Range rule
within 48 m of a Milking Shed
Why it is interesting
Salted butter keeps a year and travels; cream sells dear but spoils in days: churn for trade or for the pastry line.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Needed by
Needed by
Needed by
All stats Game data
- Model
- cattle barn
- Footprint
- 10 x 8 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 food
- Card slots
- 1
- Tier
- a
- Makes
- food
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Milk: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % food |
| 9 | +50 % storage | Bigger yard |
| 10 | Master creamery | +1 food from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Creamery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Food guild | +5 % food at every Creamery | 1 Creamery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Creamery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Creamery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Food charter | +10 % food | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal food works | +15 % food, -15 % upkeep | one at level 10, 10 in the realm |