Pig Sty
What is left: its planned recipes (no live recipe yet; makes hides (planned)).
The sty of a drove of pigs. Drag its pen along the sty wall; fence it and the pigs roam outside.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
livestock window: farm type, stock, cull rule, pasture.
Makes
Its job
Pigs eat kitchen scraps and whey; manure into compost; lard into tallow.
Livestock
- Herd Pigs
- Makes pork, lard, hides
- Farm types Meat / Breeding
Cull rules
| Keep all | no slaughter: the herd grows to the pasture's limit |
| Cull above capacity | every head born above the limit goes to the butcher, oldest first |
| Keep half | slaughter down to half the limit: most meat now, the herd regrows |
| Cull old | only animals past their prime |
| Cull all | empty the barn (to switch breed or farm type) |
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
All stats Game data
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master pig sty | Serves 25 % more people |