PALE BLUE ROSELibrary

Tannery

Fully implemented

Everything it needs is in the game.

1 hides into leather (hides come from pens)

Building window In game

What opens when you click it.

Tannery
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Leatherthis batch
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Tannery
Unlocks the Tannery
free

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Tan1 Hides1 Leather
2SmokeSmoke tanning: 1 hides and 1 wood make 1 leather, faster over a wood fire.
3Lime pitLime pit: 2 hides soaked in 1 quicklime lose their hair and make 2 leather.
4
5
6
7Hide armourHide armour: 3 hides make 1 armour, a stiff jerkin of boiled hide. Slow work.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

TanneryBark pit · level 1 · 2 / 2 workers
×
Mode
Bark pitLimeSmokeRawhide
One batch
1 hides1 oak barknewinto1 leather after anew to be set
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smell, 32 m-8 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Dark Age

Problems it fixes

  • no tanning agent, no water or stench rule, one leather for every use
  • placeholder

Today

1 hides into 1 leather in 40 ticks, 3 levels, upkeep 30, house 3; leather readers: armour smithy, leatherworker, furrier

Modes

Bark pitLimeSmokeRawhide
  • Bark pit: 1 hides + 1 oak bark into 1 leather after a 2-month pit (sole grade: coats T3+, saddles)
  • Lime: 1 hides + 0.25 quicklime into 1 leather in 40 ticks (upper grade, coats up to T3)
  • Smoke: (steppe, boreal) 1 hides or skins + 1 wood into 1 buckskin
  • Rawhide: 1 hides into 1 rawhide (drums Leisure T2, hide shield Armour T3, siege lashings)

Inputs and outputs

hidesoak barknewquicklimenewskinsnewwoodintoleathersaddlesnewbuckskinnewrawhidenewhidesshieldsnewarmour

Range rule

Site: water within 12 m; appeal -15 within 24 m

Links

The player decision

bark (forest) vs lime (kiln) vs smoke by region; slow fine leather vs fast leather; where the stink goes

Its job

Leather for saddles and harness (cavalry, wagons), bookbinding (Learning), shoes (Dress T1).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet
SkinsNeeds

Made by

None yet
WoodNeeds

Made by

None yet
SaddlesMakes

Needed by

None yet

Needed by

None yet
RawhideMakes

Needed by

None yet
HidesMakes

Needed by

ShieldsMakes

Needed by

None yet

All stats Game data

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % leather
9-10 % upkeepCheaper to run
10Master tannery+1 leather from every batch

Realm progression Planned

Paid once for the whole realm; helps every Tannery you own, old and new.

TierNameEffectNeeds
ILeather guild+5 % leather at every Tannery1 Tannery
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Tannery walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Tannery4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIILeather charter+10 % leathertwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal leather works+15 % leather, -15 % upkeepone at level 10, 10 in the realm

Same category