Lime Kiln
Everything it needs is in the game.
Burns 1 lime mortar from every limestone and sand of the town's stock.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Mortar | 1 Limestone, 1 Sand | 1 Lime mortar |
| 2 | Burnt mortar | Burnt mortar: 1 limestone and 2 sand make 2 lime mortar on half a coal, else 1 wood, more slowly. Saves limestone. | |
| 3 | Slaked lime | Slaked lime: 1 limestone makes 1 slaked lime on half a coal, else 1 wood. | |
| 4 | Burnt marble | Burnt marble: 1 marble burnt with 1 wood make 2 quicklime. | |
| 5 | Hot-mixed mortar | Hot-mixed mortar: 1 quicklime slaked in with 2 sand make 3 lime mortar. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age, hall 4+
Problems it fixes
- burns without fuel
- mortar skips quicklime
- one product
- placeholder
Today
1 limestone + 1 sand into 1 lime mortar in 56 ticks, no fuel, 1 level; limestone is 1 deposit per 120 provinces, so merchants sell lime
Modes
- Quicklime: 1 limestone (or chalk) + 0.5 coal or 1 wood into 1 quicklime
- Shell lime: (coast) 2 shells + 1 wood into 1 quicklime
- Field lime: 1 quicklime into 3 field lime
- Mortar: 1 quicklime + 2 sand into 3 lime mortar
Inputs and outputs
Links
The player decision
lime for walls, for soil or for leather; a coast town burns shells
Its job
Lime mortar for houses and the Middle Age palette.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 lime mortar
- Card slots
- 1
- Tier
- a
- Makes
- lime mortar
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Limestone: 1; Sand: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % lime mortar |
| 9 | +50 % storage | Bigger yard |
| 10 | Master lime kiln | +1 lime mortar from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Lime Kiln you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Lime_mortar guild | +5 % lime mortar at every Lime Kiln | 1 Lime Kiln |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Lime Kiln walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Lime Kiln | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Lime_mortar charter | +10 % lime mortar | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal lime mortar works | +15 % lime mortar, -15 % upkeep | one at level 10, 10 in the realm |