PALE BLUE ROSELibrary

Lime Kiln

Fully implemented

Everything it needs is in the game.

Burns 1 lime mortar from every limestone and sand of the town's stock.

Building window In game

What opens when you click it.

Lime Kiln
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Lime mortarthis batch
Storage & realm supply
Lime_mortar here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Lime Kiln
Unlocks the Lime Kiln
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Mortar1 Limestone, 1 Sand1 Lime mortar
2Burnt mortarBurnt mortar: 1 limestone and 2 sand make 2 lime mortar on half a coal, else 1 wood, more slowly. Saves limestone.
3Slaked limeSlaked lime: 1 limestone makes 1 slaked lime on half a coal, else 1 wood.
4Burnt marbleBurnt marble: 1 marble burnt with 1 wood make 2 quicklime.
5Hot-mixed mortarHot-mixed mortar: 1 quicklime slaked in with 2 sand make 3 lime mortar.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Lime KilnQuicklime · level 1 · 2 / 2 workers
×
Mode
QuicklimeShell limeField limeMortar
One batch (game data)
1 Limestone1 Sandinto1 Lime mortar 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 4+

Problems it fixes

  • burns without fuel
  • mortar skips quicklime
  • one product
  • placeholder

Today

1 limestone + 1 sand into 1 lime mortar in 56 ticks, no fuel, 1 level; limestone is 1 deposit per 120 provinces, so merchants sell lime

Modes

QuicklimeShell limeField limeMortar
  • Quicklime: 1 limestone (or chalk) + 0.5 coal or 1 wood into 1 quicklime
  • Shell lime: (coast) 2 shells + 1 wood into 1 quicklime
  • Field lime: 1 quicklime into 3 field lime
  • Mortar: 1 quicklime + 2 sand into 3 lime mortar

Inputs and outputs

limestonechalknewcoalwoodshellsnewquicklimenewsandintoquicklimenewfield limenewlime mortar

Links

limestone cutter offcutsOyster Bed (fNEW, shells)farmsLime Pit (slaked lime kiln)tannery lime mode

The player decision

lime for walls, for soil or for leather; a coast town burns shells

Its job

Lime mortar for houses and the Middle Age palette.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 lime mortar
Card slots
1
Tier
a
Makes
lime mortar
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Limestone: 1; Sand: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % lime mortar
9+50 % storageBigger yard
10Master lime kiln+1 lime mortar from every batch

Realm progression Planned

Paid once for the whole realm; helps every Lime Kiln you own, old and new.

TierNameEffectNeeds
ILime_mortar guild+5 % lime mortar at every Lime Kiln1 Lime Kiln
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Lime Kiln walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Lime Kiln4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIILime_mortar charter+10 % lime mortartwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal lime mortar works+15 % lime mortar, -15 % upkeepone at level 10, 10 in the realm

Same category