PALE BLUE ROSELibrary

Chalk and Flint Pit

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

IndustryDark AgeProduction window

lights the whitewash row; flint + amadou = fire kits for every hearth

Building window Planned

What will open when you click it.

Chalk and Flint PitProduction · level 1 · 2 / 2 workers
×
One batch
chalknewintochalknewflintnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.24 %
Injury a year4.6 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Chalk and Flint Pit
Unlocks the Chalk and Flint Pit
Dark Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Dark Age

Inputs and outputs

chalknewintochalknewflintnew
  • Makes chalk, flint
  • Needs chalk land (lowland hills, a new rock type)

Links

whitewashLime Clamp NMushroom Grove (amadou fire kits)church walls (flint flushwork)

Why it is interesting

lights the whitewash row; flint + amadou = fire kits for every hearth

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

ChalkNeeds

Made by

None yet
FlintMakes

Needed by

None yet

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on chalk
Low on supplies

Still working; it runs out soon.

!2/2No chalk
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % chalk
9-10 % upkeepCheaper to run
10Master chalk and flint pit+1 chalk from every batch

Realm progression Planned

Paid once for the whole realm; helps every Chalk and Flint Pit you own, old and new.

TierNameEffectNeeds
IChalk guild+5 % chalk at every Chalk and Flint Pit1 Chalk and Flint Pit
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Chalk and Flint Pit walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Chalk and Flint Pit4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIChalk charter+10 % chalktwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal chalk works+15 % chalk, -15 % upkeepone at level 10, 10 in the realm

Same category