PALE BLUE ROSELibrary

Mushroom Grove

Fully implemented

Everything it needs is in the game.

Mushrooms from kept forest trees within 24 m (luxury)

Building window In game

What opens when you click it.

Mushroom Grove
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Mushroomsthis batch
Storage & realm supply
Mushrooms here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Mushroom Grove
Unlocks the Mushroom Grove
25 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Spawn bedsnothing1 Mushrooms
2Tinder fungusnothing1 Amadou
3Dye lichensnothing1 Lichen

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Mushroom Grovedragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Problems it fixes

  • dead-end good: the luxury slot only
  • no industrial use
  • the design keeps the table side

Today

mushrooms from kept forest trees within 24 m (500 a tree, autumn peak); a T1 table luxury

Modes

Tinder fungusDye fungi and lichensStump rotSpawn beds
  • Tinder fungus: hoof fungus on birch and beech into amadou
  • Dye fungi and lichens: oak and rock cells for lichen (orchil purple, browns)
  • Stump rot: spores on the forester's stumps in range: replanting there 2x faster, + leaf mould
  • Spawn beds: makes the planned table goods

Makes

amadounewlichennew

Range rule

24 m kept trees by species (birch and beech for amadou, oak for dye fungi, any for stump rot); rock cells count for lichens

Links

The player decision

a fungus farm or the forester's clean-up crew

Its job

Mushrooms to Table T3, dyes for wool (Dress T5).

Notes

industry side

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

AmadouMakes

Needed by

None yet
LichenMakes

Needed by

None yet

All stats Game data

Model
house 4
Footprint
6 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 10 stone
Build work
2,400
Builders at once
3
Storage
150 mushrooms
Card slots
1
Tier
b
Levels
3
Makes
mushrooms
Work per batch
100 ticks (5 s of work)
Workers per level
2
Works outdoors
yes
Peak season
autumn
Takes from
trees within 24 m
Yield per source
0.5 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % mushrooms
9+50 % storageBigger yard
10Master mushroom grove+1 mushrooms from every batch

Realm progression Planned

Paid once for the whole realm; helps every Mushroom Grove you own, old and new.

TierNameEffectNeeds
IMushrooms guild+5 % mushrooms at every Mushroom Grove1 Mushroom Grove
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Mushroom Grove walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Mushroom Grove4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIMushrooms charter+10 % mushroomstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal mushrooms works+15 % mushrooms, -15 % upkeepone at level 10, 10 in the realm

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