Herbalist
Everything it needs is in the game.
Herbs within 24 m for medicine (a treated case never makes anyone sick)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Gather | nothing | 1 Medicine |
| 2 | Honey salve | Honey salve: 1 raw honey makes 3 medicine, a salve for wounds and burns. | |
| 3 | Toadstool poison | Toadstool poison: 2 mushrooms boiled down make 1 poison. | |
| 4 | Healer's tonic | Healer's tonic: 2 mushrooms make 2 medicine, a tonic for the sick. | |
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the services group.
Age
Dark Age
Problems it fixes
- One generic medicine
- the care tiers healer / physician / hospital exist only in data
Today
Herbs within 24 m for medicine, 2 a level, tier A, upkeep 42.
Modes
- Gather: medicine (today)
- Salves: herbs + honey into salve for wounds and burns
- Poison: herbs into poison for hunting arrows
- Healer: treats 8 patients a month within 150 m
Inputs and outputs
The player decision
Medicine vs poison vs care.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- house 4
- Footprint
- 7.5 x 7.5 m
- Door
- front side, offset 0 m
- Build cost
- 20 wood, 10 stone
- Build work
- 2,200
- Builders at once
- 3
- Storage
- 60 medicine
- Card slots
- 1
- Tier
- a
- Levels
- 3
- Makes
- medicine
- Work per batch
- 146 ticks (7.3 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Takes from
- herbs within 24 m
- Yield per source
- 0.338 units
- At source
- Carry: 8; Hop m: 6; Sources per trip: 1; Work ticks: 162; Anim: harvest
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % medicine |
| 9 | +50 % storage | Bigger yard |
| 10 | Master herbalist | +1 medicine from every batch |