PALE BLUE ROSELibrary

Sulphur Works

Fully implemented

Everything it needs is in the game.

Makes 1 medicine, a sulphur salve, from every sulphur in the town's stock.

Building window In game

What opens when you click it.

Sulphur Works
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Medicinethis batch
Storage & realm supply
Medicine here0 / 60
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Sulphur Works
Unlocks the Sulphur Works
25 wood · 15 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Salve1 Sulphur1 Medicine
2FumigationFumigation: 1 sulphur burned in the houses makes 2 medicine. Slow.
3AlumAlum: 1 sulphur, 2 clay and 1 potash make 2 alum.
4VitriolVitriol: 1 sulphur and 1 iron make 2 green vitriol.
5Roast oreRoast ore: 2 crushed ore and 1 wood make 1 roasted ore and 1 sulphur from the fumes.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Sulphur WorksSalve · level 1 · 2 / 2 workers
×
Mode
SalveFumigationAlumVitriol
One batch (game data)
1 Sulphurinto1 Medicine 146 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Dark Age

Problems it fixes

  • the rarest deposit makes the commonest cure
  • one recipe
  • placeholder

Today

1 sulphur into 1 medicine in 146 ticks; sulphur is 1 deposit per 600 provinces

Modes

SalveFumigationAlumVitriol
  • Salve: 1 sulphur into 1 medicine
  • Fumigation: (service) 1 sulphur a month: houses within 48 m -30 % illness and plague
  • Alum: 1 sulphur + 2 clay + 0.5 potash into 2 alum (dye mordant, tawing, parchment)
  • Vitriol: 1 sulphur + 1 iron into 2 green vitriol (iron-gall ink, black dye, armour etching)

Inputs and outputs

sulphurclaypotashnewironintomedicinealumnewgreen vitriolnewinknewarmour

Range rule

fumigation (service) 1 sulphur a month: houses within 48 m -30 % illness and plague

Links

The player decision

cure vs plague control vs the cloth and book chemicals

Its job

Sulphur salve (medicine), dye mordant, fumigation against plague.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 15 stone
Build work
2,600
Builders at once
3
Storage
60 medicine
Card slots
1
Tier
a
Makes
medicine
Work per batch
146 ticks (7.3 s of work)
Workers per level
2
Works outdoors
no
Consumes
Sulphur: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % medicine
9+50 % storageBigger yard
10Master sulphur works+1 medicine from every batch

Realm progression Planned

Paid once for the whole realm; helps every Sulphur Works you own, old and new.

TierNameEffectNeeds
IMedicine guild+5 % medicine at every Sulphur Works1 Sulphur Works
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Sulphur Works walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Sulphur Works4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIMedicine charter+10 % medicinetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal medicine works+15 % medicine, -15 % upkeepone at level 10, 10 in the realm

Same category