PALE BLUE ROSELibrary

Illuminator

Fully implemented

Everything it needs is in the game.

2 workers a level turn 1 sulphur + 1 gemstones into 1 jewellery from the town's stock. Paints illuminated books.

Building window In game

What opens when you click it.

Illuminator
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Jewellerythis batch
Storage & realm supply
Jewellery here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Illuminator
Unlocks the Illuminator
50 wood · 50 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Illumination1 Sulphur, 1 Gemstones1 Jewellery
2Raised leafwork1 Gypsum, 1 Kaolin, 1 Sulphur2 Jewellery

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

IlluminatorProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Sulphur1 Gemstonesinto1 Jewellery 70 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 8+

Inputs and outputs

pigmentsnewgold leafnewbooksnewparchmentnewintoilluminated booknewbestiarynewbook of hoursnew
  • Makes illuminated book (Art T9), bestiary (Learning T9), book of hours
  • Needs books, pigments, gold leaf, parchment (eNEW), 2 masters; TH8

Links

Why it is interesting

the top of two lines in one slow shop

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

BooksNeeds

Made by

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
illuminator
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
50 wood, 50 stone
Build work
4,200
Builders at once
3
Storage
150 jewellery
Card slots
1
Tier
a
Makes
jewellery
Work per batch
70 ticks (3.5 s of work)
Workers per level
2
Works outdoors
no
Consumes
Sulphur: 1; Gemstones: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % jewellery
9+50 % storageBigger yard
10Master illuminator+1 jewellery from every batch

Realm progression Planned

Paid once for the whole realm; helps every Illuminator you own, old and new.

TierNameEffectNeeds
IJewellery guild+5 % jewellery at every Illuminator1 Illuminator
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Illuminator walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Illuminator4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIJewellery charter+10 % jewellerytwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal jewellery works+15 % jewellery, -15 % upkeepone at level 10, 10 in the realm

Same category