PALE BLUE ROSELibrary

Saffron Field

Fully implemented

Everything it needs is in the game.

2 workers a level bring in 1 food. Crocus beds picked by hand at dawn.

Building window In game

What opens when you click it.

Saffron Field
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Saffron Field
Unlocks the Saffron Field
25 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Food

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Saffron Fielddragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Age

Middle Age, hall 6+

Makes

Saffron (Table T8)newSaffron dyenew
  • Makes Saffron (Table T8 spices, the local route): Feast Hall, Confectioner, houses L8+; Saffron dye: Dye works (Dress T6+), Illuminator
  • Needs 4 pickers (autumn, by hand)

Range rule

a dragged field on dry, warm, well-drained land; research tier 4

Links

Why it is interesting

The dearest crop: a hundred and fifty flowers make a gram, so it eats workers, but it reaches Table T8 without the spice import (Saffron Walden).

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Needed by

None yet

Needed by

None yet

All stats Game data

Model
farm mill
Footprint
10 x 10 m
Door
front side, offset 0 m
Build cost
25 wood
Build work
1,100
Builders at once
3
Storage
150 food
Card slots
1
Tier
a
Makes
food
Work per batch
70 ticks (3.5 s of work)
Workers per level
2
Works outdoors
yes
Peak season
autumn

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % food
9+50 % storageBigger yard
10Master saffron field+1 food from every batch

Same category