Farmhouse
Everything it needs is in the game.
Farmhouse with mill: fields within 24 m +10% yield, barn for farms within 32 m; the first one needs no research
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
crop picker: green = choosable, grey with its reason.
Its job
Fields around it +10 % yield; stores the harvest.
All stats Game data
- Model
- farm mill
- Footprint
- 9.5 x 7.5 m
- Door
- front side, offset 0 m
- Build cost
- 25 wood, 10 stone
- Build work
- 2,600
- Builders at once
- 4
- Storage
- 250 food, 300 wheat, 200 grapes, 300 rice, 300 barley, 300 maize
- Spoils
- 2.5 % a month
- Field bonus
- Yield pct: 10; Radius m: 24
- Card slots
- 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master farmhouse | Serves 25 % more people |