Berry Garden
What is left: its own 3D model.
A cultivated plot of berry bushes.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Berry Garden has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | nothing | 1 Food |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
crop picker: green = choosable, grey with its reason.
Age
Dark Age
Today
Already a dragged plot (8-196 tiles), but it borrows the fruit gatherer's model at 38 % size and makes generic food.
Modes
Makes
Range rule
a dragged plot (8-196 tiles) inside a Berry Press's range; bushes bear from year 2
The player decision
Eat berries fresh, press them into jam and wine, or grow dye berries for the cloth trade.
Its job
Berries into dyes (Dress T5) and preserves.
Food notes
- Stays a dragged plot, with a new model: rows of bushes, pickers between them.
- Berries by kind: raspberries, currants, gooseberries, strawberries, blackberries.
- The Berry Press near the farms makes jam (berries + honey), berry wine, dried berries and dyes, and opens berries as a crop in farms within its range.
Notes
A new building: Berry Field
makes Berries (raspberry, currant, gooseberry, strawberry, blackberry): Berry Press, houses, Kitchen; Dye berries (bilberry, elder): Dye works (Dress T5 dyed wool), Berry Press (dye); needs 2 pickers; a dragged plot (8-196 tiles) inside a Berry Press's range; bushes bear from year 2
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
Needed by
Needed by
Needed by
Needed by
All stats Game data
- Model
- farm mill
- Footprint
- 2 x 2 m
- Door
- front side, offset 0 m
- Build cost
- 10 wood
- Build work
- 500
- Builders at once
- 2
- Storage
- 100 food
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- food
- Work per batch
- 28 ticks (1.4 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- summer
- Takes from
- grazings within 0 m
- Yield per source
- 0.8 units
- At source
- Carry: 8; Hop m: 0; Sources per trip: 1; Work ticks: 28; Anim: harvest
- Months
- 1, 2, 3, 4, 5, 6, 7, 8
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % food |
| 9 | +50 % storage | Bigger yard |
| 10 | Master berry garden | +1 food from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Berry Garden you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Food guild | +5 % food at every Berry Garden | 1 Berry Garden |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Berry Garden walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Berry Garden | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Food charter | +10 % food | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal food works | +15 % food, -15 % upkeep | one at level 10, 10 in the realm |