PALE BLUE ROSELibrary

Berry Garden

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

A cultivated plot of berry bushes.

Building window In game

What opens when you click it.

Berry Garden
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 100
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Model coming
The Berry Garden has no 3D model of its own yet.

Card In game

BlueprintUncommon
Berry Garden
Unlocks the Berry Garden
10 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Food

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Berry Gardendragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Age

Dark Age

Today

Already a dragged plot (8-196 tiles), but it borrows the fruit gatherer's model at 38 % size and makes generic food.

Modes

Berries for the pressBerries for dye

Makes

BerriesnewJamnewBerry winenewDried berriesnewDye berriesnew

Range rule

a dragged plot (8-196 tiles) inside a Berry Press's range; bushes bear from year 2

Links

The player decision

Eat berries fresh, press them into jam and wine, or grow dye berries for the cloth trade.

Its job

Berries into dyes (Dress T5) and preserves.

Food notes

  • Stays a dragged plot, with a new model: rows of bushes, pickers between them.
  • Berries by kind: raspberries, currants, gooseberries, strawberries, blackberries.
  • The Berry Press near the farms makes jam (berries + honey), berry wine, dried berries and dyes, and opens berries as a crop in farms within its range.

Notes

A new building: Berry Field

makes Berries (raspberry, currant, gooseberry, strawberry, blackberry): Berry Press, houses, Kitchen; Dye berries (bilberry, elder): Dye works (Dress T5 dyed wool), Berry Press (dye); needs 2 pickers; a dragged plot (8-196 tiles) inside a Berry Press's range; bushes bear from year 2

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

JamMakes

Needed by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
farm mill
Footprint
2 x 2 m
Door
front side, offset 0 m
Build cost
10 wood
Build work
500
Builders at once
2
Storage
100 food
Card slots
1
Tier
b
Levels
3
Makes
food
Work per batch
28 ticks (1.4 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
grazings within 0 m
Yield per source
0.8 units
At source
Carry: 8; Hop m: 0; Sources per trip: 1; Work ticks: 28; Anim: harvest
Months
1, 2, 3, 4, 5, 6, 7, 8

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % food
9+50 % storageBigger yard
10Master berry garden+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Berry Garden you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Berry Garden1 Berry Garden
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Berry Garden walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Berry Garden4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

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