PALE BLUE ROSELibrary

Goldbeater

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

ProductionMiddle Age, hall 6+Production window

turns coin into prestige: tiny stock, huge leverage

Building window Planned

What will open when you click it.

GoldbeaterProduction · level 1 · 2 / 2 workers
×
One batch
goldnewskinsnewgold coinnewintogold leafnewgoldnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Goldbeater
Unlocks the Goldbeater
Middle Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Middle Age, hall 6+

Inputs and outputs

goldnewskinsnewgold coinnewgoldbeater's skinnewintogold leafnewgoldnew
  • Makes gold leaf (1 gold coin into 100 leaves)
  • Needs gold coin, goldbeater's skin (ox gut from the Butcher); TH6

Links

monuments and wondersIlluminatorGoldsmith (eNEW)Furbisherchurches

Why it is interesting

turns coin into prestige: tiny stock, huge leverage

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on gold
Low on supplies

Still working; it runs out soon.

!2/2No gold
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % gold leaf
9-10 % upkeepCheaper to run
10Master goldbeater+1 gold leaf from every batch

Realm progression Planned

Paid once for the whole realm; helps every Goldbeater you own, old and new.

TierNameEffectNeeds
IGold leaf guild+5 % gold leaf at every Goldbeater1 Goldbeater
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Goldbeater walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Goldbeater4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIGold leaf charter+10 % gold leaftwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal gold leaf works+15 % gold leaf, -15 % upkeepone at level 10, 10 in the realm

Same category