PALE BLUE ROSELibrary

Distillery

Fully implemented

Everything it needs is in the game.

2 workers a level turn 33 barley and 16 coal into 20 wine from the town's stock. Stills spirit from grain and wine.

Building window In game

What opens when you click it.

Distillery
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Winethis batch
Storage & realm supply
Wine here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Distillery
Unlocks the Distillery
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Grain spirit2 Barley, 1 Coal1 Wine
2Plum brandyPlum brandy: 3 plums and 1 wood make 1 wine.
3Glass alembicGlass alembic: 2 barley and 1 glassware make 2 wine, a cleaner still.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

DistilleryProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Barley1 Coalinto1 Wine 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age

Inputs and outputs

wineplumscidernewcopper stillsnewwoodcoalintobrandynewAqua vitaenew
  • Makes Brandy (Drink T8: wine brandy, plum brandy, kirsch): houses L8+, Feast Hall, trade east; Aqua vitae: Apothecary (tinctures), Perfumer (perfume, Light T7), Field hospital (wound wash)
  • Needs wine, cider or plums, copper stills (Coppersmith), wood or coal; 2 distillers

Range rule

fire risk high: keep 16 m clear

Links

Why it is interesting

Distil to concentrate value (Drink T8) or to make medicine: spirits feed the apothecary, the perfumer and the field hospital.

Notes

makes brandy (Drink T8); needs wine / plums

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CiderNeeds

Made by

Made by

None yet
WoodNeeds

Made by

None yet
CoalNeeds

Made by

BrandyMakes

Needed by

None yet

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 wine
Card slots
1
Tier
a
Makes
wine
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Barley: 2; Coal: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % wine
9+50 % storageBigger yard
10Master distillery+1 wine from every batch

Realm progression Planned

Paid once for the whole realm; helps every Distillery you own, old and new.

TierNameEffectNeeds
IWine guild+5 % wine at every Distillery1 Distillery
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Distillery walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Distillery4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIWine charter+10 % winetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal wine works+15 % wine, -15 % upkeepone at level 10, 10 in the realm

Same category