PALE BLUE ROSELibrary

Fruit Gatherer

Fully implemented

Everything it needs is in the game.

Pickers gather olive / date-palm fruit within 32 m, spring to autumn for food

Building window In game

What opens when you click it.

Fruit Gatherer
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Fruit Gatherer
Unlocks the Fruit Gatherer
25 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1All fruitnothing1 Food
2Apples and pearsApples and pears: pick only the apple and pear trees.
3Stone fruitStone fruit: pick only the plum and cherry trees.
4MushroomsMushrooms: forage the woods for mushrooms instead of fruit.

Its goods are used by:

Open from the founding.

Planned design Planned

Its planned design is built.

Fruit GathererAll fruit · level 1 · 2 / 2 workers
×
Mode
All fruitApples + pearsStone fruit
One batch (game data)
fruit trees within 32 minto3.156 Food 28 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Today

Already counts live fruit trees within 32 m, but only olive and date palm, and makes generic food.

Modes

All fruitApples + pearsStone fruit

Makes

ApplesPlumsPearsnewcherriesnewnutsnew

Its job

Wild fruit: early food, later cider.

Food notes

  • More species: apple, pear, plum, cherry, chestnut, walnut, hazel, olive, date; each fruit its own good.
  • The forester's fruit modes exist: Orchard keeps fruit trees and plants more; Convert fells the rest and plants fruit around the gatherer.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
farm mill
Footprint
7.5 x 7.5 m
Door
front side, offset 0 m
Build cost
25 wood, 5 stone
Build work
2,000
Builders at once
3
Storage
150 food
Card slots
1
Tier
b
Levels
3
Makes
food
Work per batch
28 ticks (1.4 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
fruit trees within 32 m
Yield per source
3.156 units
Months
0, 1, 2, 3, 4, 5, 6, 7, 8

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % food
9+50 % storageBigger yard
10Master fruit gatherer+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Fruit Gatherer you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Fruit Gatherer1 Fruit Gatherer
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Fruit Gatherer walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Fruit Gatherer4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

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