Wine Cellar
What is left: its own 3D model.
2 workers a level turn 3 grapes into 1 wine from the town's stock. Casks laid down to age.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Wine Cellar has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Cask wine | 3 Grapes | 1 Wine |
| 2 | Bottled | Bottled wine: 3 grapes and 1 glass make 2 wine. | |
| 3 | Amphorae | Amphorae: 3 grapes and 1 pottery make 2 wine, stored in clay jars. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Middle Age, hall 6+
Inputs and outputs
- Makes Vintage wine (Drink T9 after 5 years in the cask): houses L9+, Feast Hall, trade; Royal reserve (Drink T10, the best casks): Royal Palace, Chancery (gifts), wonders
- Needs wine, oak casks (Cooper), glass bottles (Glassblower); 2 cellarers
Range rule
a deep cellar; hills and caves age faster
Why it is interesting
Wine gains with every year in the cask: cellar room and patience buy Drink T9 and T10.
Notes
makes vintage wine (T9-T10); needs wine, oak casks, glass bottles
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Needed by
Needed by
Needed by
All stats Game data
- Model
- house 3
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 50 wood, 50 stone
- Build work
- 4,200
- Builders at once
- 3
- Storage
- 150 wine
- Card slots
- 1
- Tier
- a
- Makes
- wine
- Work per batch
- 70 ticks (3.5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Grapes: 3
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % wine |
| 9 | +50 % storage | Bigger yard |
| 10 | Master wine cellar | +1 wine from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Wine Cellar you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Wine guild | +5 % wine at every Wine Cellar | 1 Wine Cellar |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Wine Cellar walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Wine Cellar | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Wine charter | +10 % wine | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal wine works | +15 % wine, -15 % upkeep | one at level 10, 10 in the realm |