PALE BLUE ROSELibrary

Wine Cellar

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 3 grapes into 1 wine from the town's stock. Casks laid down to age.

Building window In game

What opens when you click it.

Wine Cellar
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Winethis batch
Storage & realm supply
Wine here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Wine Cellar has no 3D model of its own yet.

Card In game

BlueprintCommon
Wine Cellar
Unlocks the Wine Cellar
50 wood · 50 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Cask wine3 Grapes1 Wine
2BottledBottled wine: 3 grapes and 1 glass make 2 wine.
3AmphoraeAmphorae: 3 grapes and 1 pottery make 2 wine, stored in clay jars.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Wine CellarProduction · level 1 · 2 / 2 workers
×
One batch (game data)
3 Grapesinto1 Wine 70 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 6+

Inputs and outputs

wineglassbottlesnewoak casksnewglass bottlesnewintowinevintage winenewRoyal reserve (Drink T10)new
  • Makes Vintage wine (Drink T9 after 5 years in the cask): houses L9+, Feast Hall, trade; Royal reserve (Drink T10, the best casks): Royal Palace, Chancery (gifts), wonders
  • Needs wine, oak casks (Cooper), glass bottles (Glassblower); 2 cellarers

Range rule

a deep cellar; hills and caves age faster

Links

Why it is interesting

Wine gains with every year in the cask: cellar room and patience buy Drink T9 and T10.

Notes

makes vintage wine (T9-T10); needs wine, oak casks, glass bottles

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

BottlesNeeds

Made by

Made by

Made by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
50 wood, 50 stone
Build work
4,200
Builders at once
3
Storage
150 wine
Card slots
1
Tier
a
Makes
wine
Work per batch
70 ticks (3.5 s of work)
Workers per level
2
Works outdoors
no
Consumes
Grapes: 3

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % wine
9+50 % storageBigger yard
10Master wine cellar+1 wine from every batch

Realm progression Planned

Paid once for the whole realm; helps every Wine Cellar you own, old and new.

TierNameEffectNeeds
IWine guild+5 % wine at every Wine Cellar1 Wine Cellar
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Wine Cellar walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Wine Cellar4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIWine charter+10 % winetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal wine works+15 % wine, -15 % upkeepone at level 10, 10 in the realm

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