PALE BLUE ROSELibrary

Hotel

Fully implemented

Everything it needs is in the game.

20 guest beds a level; a guest pays 27 and eats 1 food a month (more with town appeal)

Building window In game

What opens when you click it.

Hotel
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Hotel
Unlocks the Hotel
60 wood · 50 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Innlevel 1 · staff 2 / 2
×
Mode
Coaching innHostelEnvoysPost
Serves
on a road or by the harbour
Homes in reach, covered18 / 24
Consumes a month
straw beddingnewbreadmeatbeerwinehaynew
Provides
Innkeeper + 2 servers a level
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Planned name

Inn (today: Hotel)

Age

Dark Age

Problems it fixes

  • Guests come from nowhere
  • "hotel" is a modern word

Today

20 guest beds a level; a guest pays 27 and eats 1 food a month.

Modes

Coaching innHostelEnvoysPost
  • Coaching inn: +1 merchant visit a year with a market within 200 m
  • Hostel: pilgrims, who pay offerings
  • Envoys: lodges envoys (a treaty needs one)
  • Post: fresh horses, couriers +50 %

Needs

straw beddingnewbreadmeatbeerwinehaynew

Range rule

on a road or by the harbour; travellers within one province stop

Links

The player decision

Whom to host.

Two ages (renamed)

Inn

Notes

makes beds, meals and stabling for travellers and merchants (guests pay, in grain or gold coin); needs bread, meat, beer or wine, straw bedding, hay; 3 (innkeeper, cook, ostler); on a road or by the harbour; travellers within one province stop

Rich guests want wine and a roast, poor ones a straw bed: what the inn serves decides who comes and what they pay.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_hotel
Footprint
12 x 10 m
Door
front side, offset 0 m
Build cost
60 wood, 50 stone
Build work
4,000
Builders at once
4
Tier
b
Service
Workers per level: 2
Levels
3

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master hotelServes 25 % more people

Same category