Hotel
Everything it needs is in the game.
20 guest beds a level; a guest pays 27 and eats 1 food a month (more with town appeal)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Planned name
Inn (today: Hotel)
Age
Dark Age
Problems it fixes
- Guests come from nowhere
- "hotel" is a modern word
Today
20 guest beds a level; a guest pays 27 and eats 1 food a month.
Modes
- Coaching inn: +1 merchant visit a year with a market within 200 m
- Hostel: pilgrims, who pay offerings
- Envoys: lodges envoys (a treaty needs one)
- Post: fresh horses, couriers +50 %
Needs
Range rule
on a road or by the harbour; travellers within one province stop
The player decision
Whom to host.
Two ages (renamed)
Inn
Notes
makes beds, meals and stabling for travellers and merchants (guests pay, in grain or gold coin); needs bread, meat, beer or wine, straw bedding, hay; 3 (innkeeper, cook, ostler); on a road or by the harbour; travellers within one province stop
Rich guests want wine and a roast, poor ones a straw bed: what the inn serves decides who comes and what they pay.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- m12c_hotel
- Footprint
- 12 x 10 m
- Door
- front side, offset 0 m
- Build cost
- 60 wood, 50 stone
- Build work
- 4,000
- Builders at once
- 4
- Tier
- b
- Service
- Workers per level: 2
- Levels
- 3
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master hotel | Serves 25 % more people |