PALE BLUE ROSELibrary

Museum

Fully implemented

Everything it needs is in the game.

Artefacts your archaeologist digs up stand on plinths in its courtyard. Every piece on display adds science; three pieces from three different lands form a collection that draws visitors.

Building window In game

What opens when you click it.

Museum
Level 1 of 10
✕
Working
Workers−1 / 1+
PriorityClosedNormalHigh
Upgrades · this building only
Research tier 4 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Museum
Unlocks the Museum
60 wood · 90 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

Its planned design is built.

Relic Halllevel 1 · staff 1 / 1
×
Mode
RelicsCuriositiesRegalia
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
candlesnewrelicsnew
Provides
1 curator a level, candles
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Planned name

Relic Hall (today: Museum)

Age

Middle Age, hall 4+

Problems it fixes

  • An Enlightenment idea, science only

Today

Dug artefacts on 6 / 12 / 18 places, +2 % science a piece, trios of three lands.

Modes

RelicsCuriositiesRegalia
  • Relics: and artefacts from POI crates and digs
  • Curiosities: +2 % science a piece (today)
  • Regalia: Finery T7+ on show, noble happiness within 300 m, a stock for gifts

Needs

candlesnewrelicsnew

Links

Pilgrims' chapelinnchancery giftschurch

The player decision

Faith income vs science vs prestige.

Two ages (renamed)

Relic Hall

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_museum
Footprint
14 x 10 m
Door
front side, offset 0 m
Build cost
60 wood, 90 stone
Build work
4,000
Builders at once
4
Tier
b
Service
Workers per level: 1
Levels
3

States In game

The plate above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master museumServes 25 % more people

Same category