Museum
Everything it needs is in the game.
Artefacts your archaeologist digs up stand on plinths in its courtyard. Every piece on display adds science; three pieces from three different lands form a collection that draws visitors.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 4 node, base cost 2700 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Planned name
Relic Hall (today: Museum)
Age
Middle Age, hall 4+
Problems it fixes
- An Enlightenment idea, science only
Today
Dug artefacts on 6 / 12 / 18 places, +2 % science a piece, trios of three lands.
Modes
- Relics: and artefacts from POI crates and digs
- Curiosities: +2 % science a piece (today)
- Regalia: Finery T7+ on show, noble happiness within 300 m, a stock for gifts
Needs
Links
The player decision
Faith income vs science vs prestige.
Two ages (renamed)
Relic Hall
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
All stats Game data
- Model
- m12c_museum
- Footprint
- 14 x 10 m
- Door
- front side, offset 0 m
- Build cost
- 60 wood, 90 stone
- Build work
- 4,000
- Builders at once
- 4
- Tier
- b
- Service
- Workers per level: 1
- Levels
- 3
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master museum | Serves 25 % more people |