PALE BLUE ROSELibrary

Consulate

Fully implemented

Everything it needs is in the game.

A house for foreign envoys and merchants' letters. Its staff add a small science income.

Building window In game

What opens when you click it.

Consulate
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Consulate
Unlocks the Consulate
50 wood · 70 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Consulatelevel 1 · staff 2 / 2
×
Mode
Trade pactSafe conductExchangeGifts
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
none named yet
Provides
Trade treaties with other realms: cheaper merchants, caravan contracts; gifts (wine T5+, jewellery) raise the relation.
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age, hall 4+

Problems it fixes

  • Research trickle
  • influence clashes with the design rules

Today

Envoys' house: 2 staff, upkeep 25, 5 milli science; "treaties come later". The world Sim's envoys court city states for influence points.

Modes

Trade pactSafe conductExchangeGifts
  • Trade pact: tolls -50 % both ways, contracts in real goods
  • Safe conduct: the partner's caravans pass your toll houses free
  • Exchange: scholars, +5 % research for both
  • Gifts: real goods (wine T5+, jewellery, beasts)

Links

The player decision

Which partner, which pact.

Its job

Trade treaties with other realms: cheaper merchants, caravan contracts; gifts (wine T5+, jewellery) raise the relation.

Notes

One partner per consulate, discovered realms only

Named by

All stats Game data

Model
consulate
Footprint
12 x 12 m
Door
front side, offset 0 m
Build cost
50 wood, 70 stone
Build work
4,000
Builders at once
4
Science
0.1 science a second
Tier
a
Card slots
0
Service
Workers per level: 2
Levels
1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master consulateServes 25 % more people

Same category