PALE BLUE ROSELibrary

Zoo

Fully implemented

Everything it needs is in the game.

Your keeper leads animals home from your provinces into its pens. Every species on show makes the houses around it happier; three of one land form a collection that draws visitors.

Building window In game

What opens when you click it.

Zoo
Level 1 of 10
✕
Working
Workers−1 / 1+
PriorityClosedNormalHigh
Upgrades · this building only
Research tier 4 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Zoo
Unlocks the Zoo
80 wood · 40 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

Its planned design is built.

Menagerielevel 1 · staff 1 / 1
×
Mode
RoyalPublicBreeding
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
meatbeastsnewhaynew
Provides
1 keeper a level
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Planned name

Menagerie (today: Zoo)

Age

Middle Age, hall 4+

Problems it fixes

  • The same happiness for every class
  • animals eat generic food

Today

4 / 8 / 12 pens; +3 happiness a species within 96 m (max +15); 2 food a species a month.

Modes

RoyalPublicBreeding
  • Royal: nobles only, x2, within 300 m
  • Public: everyone +3 a species, 1 coin entry
  • Breeding: lions, bears, falcons as gifts to discovered realms

Needs

meatbeastsnewhaynew

Links

The player decision

Noble prestige vs crowd happiness vs diplomacy.

Two ages (renamed)

Menagerie

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_zoo
Footprint
16 x 12 m
Door
front side, offset 0 m
Build cost
80 wood, 40 stone
Build work
3,500
Builders at once
4
Tier
b
Service
Workers per level: 1
Levels
3

States In game

The plate above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master zooServes 25 % more people

Same category