PALE BLUE ROSELibrary

Tiltyard

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

Once built it adds to your science. It has no other work yet.

Building window In game

What opens when you click it.

Tiltyard
Level 1 of 10
✕
Working
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Tiltyard has no 3D model of its own yet.

Card In game

BlueprintCommon
Tiltyard
Unlocks the Tiltyard
80 wood · 100 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Tiltyardlevel 1
×
Units
2companies
1in training
T2kit grade
40men
Upkeep a month
horseslancesnewarmourbardingnew
Pay
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age, hall 4+

Needs

horseslancesnewarmourbardingnew
  • Makes Tournaments: the noble sport need within 300 m; a festival site; cavalry grade +1 / Knights' Charge tier +1; a tournament a year: +2 prestige, nobles settle, losers pay ransom
  • Needs War horses, lances, armour; 1 herald / 10 blunted lances a tournament, barding, pavilions; 5 % injury a tournament

Links

Why it is interesting

The noble need eats the military economy in peacetime / A festival that trains your best unit and can maim it

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
barracks
Footprint
14 x 12 m
Door
front side, offset 0 m
Build cost
80 wood, 100 stone
Build work
6,000
Builders at once
5
Science
0.02 science a second
Card slots
0
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master tiltyardServes 25 % more people

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