PALE BLUE ROSELibrary

Manor House

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

HousingDark AgeHome window

Nobles are dear; happy nobles lift the town's prestige (immigration +)

Building window Planned

What will open when you click it.

Manor HouseTimber frame · level 3 · 5 people
×
Who lives here
34♀weaver
36♂labourer
12♀learner
8♂child
61♂retired
Woman, 34Weaver at the Tailor, 120 m
reads and writeshealthyhappy 72 %wage 6 grain a monthsavings 60 grain
Show in People
Wealth
Household savings 340 grainMiddling
PoorModestMiddlingProsperousRich
In the house
Bread6Cheese2Firewood9Beer3T1Honey1Pottery2T2Clothes3T1
Heating
Chimney fireplace, firewood 3 a monthwarm
FirewoodPeatCharcoalCoal
In reach
Waterwell 18 m
Roadat the door
Market64 m
Faithshrine 90 m
School210 m, too far
Bathnone
Tavern40 m
Herbalist120 m
Level 3 of 10
School in reachBrick or stone walls
House type
Timber frame: max level 5town prefers: Brick
Luxuries for level 4
T12 / 3 different
BeerHoneyany T1: cheese, salt, mushrooms...
T20 / 1
any T2: wine, fine pottery, spices...

house window: residents, wealth, heating, reach, level and type.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Manor House
Unlocks the Manor House
Dark Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Dark Age

Makes / needs

  • Makes A noble household: 6 beds + 4 servants; estates: fields within 100 m pay rent in grain
  • Needs Servants (peasants); Finery, Table and Art lines

Links

Why it is interesting

Nobles are dear; happy nobles lift the town's prestige (immigration +)

Named by

House types (data, no new models)

TypeBuilt fromWarmthFire riskMax levelBest where
Hide tenthides + poleslowlow1steppe, tundra; a nomad start
Reed hutreed + claylowhigh1wetland, coast
Turf houseturf + timberhighlow2the cold north, highlands
Wattle and daubwood + daub + thatchmidhigh2everywhere; the Dark Age default
Log cabinlogshighhigh3forests
Plank houseplanks + iron nailsmidhigh3near a sawmill
Adobesand + clay + strawmid, cool in summerlow3the dry south
Fieldstone cottagerocks + mortar + thatchmidlow4uplands, rocky land
Timber frametimber frame + daub + roof tilesmidmid5towns
Brick housebricks + lime mortar + roof tileshighlow6clay land, Middle Age
Stone housedressed stone + slatehighvery low8Middle Age, hall 6+
Burgher town housestone + brick + glass windowshighvery low10Middle Age, hall 8+

Luxuries by tier: different luxuries a level asks

LevelT1T2T3T4T5T6T7
L11------
L22------
L33------
L431-----
L5321----
L6332----
L73331---
L833321--
L9333321-
L103333321

Heating

HeatingBurnsNotes
Open hearthfirewood or peatDark Age; smoky: a little less happiness, more sickness
Chimney fireplacefirewood, peat, charcoalneeds bricks or stone; 25 % less fuel, no smoke inside
Tiled stovefirewood, charcoal, coalhall 6; roof tiles + bricks; half the fuel, warmest
Charcoal braziercharcoaltown houses without a chimney; no smoke, dear fuel

States Planned

The plate it will show above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master manor houseServes 25 % more people

Same category