Manor House
In development (dark): the building is built in the game data and not switched on in the live game yet.
Nobles are dear; happy nobles lift the town's prestige (immigration +)
Building window Planned
What will open when you click it.
house window: residents, wealth, heating, reach, level and type.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Dark Age
Makes / needs
- Makes A noble household: 6 beds + 4 servants; estates: fields within 100 m pay rent in grain
- Needs Servants (peasants); Finery, Table and Art lines
Links
Why it is interesting
Nobles are dear; happy nobles lift the town's prestige (immigration +)
House types (data, no new models)
| Type | Built from | Warmth | Fire risk | Max level | Best where |
|---|---|---|---|---|---|
| Hide tent | hides + poles | low | low | 1 | steppe, tundra; a nomad start |
| Reed hut | reed + clay | low | high | 1 | wetland, coast |
| Turf house | turf + timber | high | low | 2 | the cold north, highlands |
| Wattle and daub | wood + daub + thatch | mid | high | 2 | everywhere; the Dark Age default |
| Log cabin | logs | high | high | 3 | forests |
| Plank house | planks + iron nails | mid | high | 3 | near a sawmill |
| Adobe | sand + clay + straw | mid, cool in summer | low | 3 | the dry south |
| Fieldstone cottage | rocks + mortar + thatch | mid | low | 4 | uplands, rocky land |
| Timber frame | timber frame + daub + roof tiles | mid | mid | 5 | towns |
| Brick house | bricks + lime mortar + roof tiles | high | low | 6 | clay land, Middle Age |
| Stone house | dressed stone + slate | high | very low | 8 | Middle Age, hall 6+ |
| Burgher town house | stone + brick + glass windows | high | very low | 10 | Middle Age, hall 8+ |
Luxuries by tier: different luxuries a level asks
| Level | T1 | T2 | T3 | T4 | T5 | T6 | T7 |
|---|---|---|---|---|---|---|---|
| L1 | 1 | - | - | - | - | - | - |
| L2 | 2 | - | - | - | - | - | - |
| L3 | 3 | - | - | - | - | - | - |
| L4 | 3 | 1 | - | - | - | - | - |
| L5 | 3 | 2 | 1 | - | - | - | - |
| L6 | 3 | 3 | 2 | - | - | - | - |
| L7 | 3 | 3 | 3 | 1 | - | - | - |
| L8 | 3 | 3 | 3 | 2 | 1 | - | - |
| L9 | 3 | 3 | 3 | 3 | 2 | 1 | - |
| L10 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
Heating
| Heating | Burns | Notes |
|---|---|---|
| Open hearth | firewood or peat | Dark Age; smoky: a little less happiness, more sickness |
| Chimney fireplace | firewood, peat, charcoal | needs bricks or stone; 25 % less fuel, no smoke inside |
| Tiled stove | firewood, charcoal, coal | hall 6; roof tiles + bricks; half the fuel, warmest |
| Charcoal brazier | charcoal | town houses without a chimney; no smoke, dear fuel |
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master manor house | Serves 25 % more people |