Town Hall
Everything it needs is in the game.
Seat and first store (8 residents); hall level sets the population cap 80 to 3,000; one per player; 3 town card slots (+1 at hall 3 / 6 / 9)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Open from the founding.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- Only an upgrade gate
- The house gate stops at hall 6
- Hall posts are titles with no work
- The age never leaves Dark in live worlds
Today
Seat and first store; 8 residents; one per player; 3 town card slots; science 10 milli. Its level sets the population cap 80 to 3,000; +1 slot at hall 3 / 6 / 9.
Modes
- Corvee: each household gives 2 days a month to labour parties
- Curfew: crime -30 %, taverns -50 %
- Open gates: immigration +50 %, crime +20 %
- Fire code: no reed or wattle-thatch homes within 150 m
Range rule
Admin reach 300 m: outside it 25 % of tax leaks unless a reeve's office covers
Links
The player decision
Which edicts; when to pay hall 4 and switch to coin.
Notes
Edicts, 2 slots (+1 at hall 4 / 7 / 10)
All stats Game data
- Model
- town hall
- Footprint
- 11.5 x 11.5 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 20 stone
- Build work
- 4,500
- Builders at once
- 6
- Storage
- 200 wood, 100 peat, 200 stone, 200 food, 200 wheat, 100 grapes, 200 rice, 200 barley, 200 maize, 60 sand, 60 iron ore, 60 iron, 100 tools, 60 medicine, 60 furs, 60 pearls, 60 mushrooms, 60 honey, 60 salt, 60 amber, 60 coal, 60 beer, 60 flour, 100 bread, 60 clay, 60 pottery, 60 bricks, 60 wine, 60 wool, 60 clothes
- Most per player
- 1
- Town hall
- yes
- Card slots
- 3
- Residents
- 8
- Science
- 0.2 science a second
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master town hall | Serves 25 % more people |