PALE BLUE ROSELibrary

Town Hall

Fully implemented

Everything it needs is in the game.

Seat and first store (8 residents); hall level sets the population cap 80 to 3,000; one per player; 3 town card slots (+1 at hall 3 / 6 / 9)

Building window In game

What opens when you click it.

Town Hall
Level 1 of 10
✕
Working
Storage & realm supply
Wood here0 / 200
Realm minimumset by you
Realm maximumoff
Residents
Home for8
Card slots
EmptyEmptyEmpty
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Town Hall
Unlocks the Town Hall
40 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Open from the founding.

Planned design Planned

Its planned design is built.

Town Halllevel 1 · staff 2 / 2
×
Mode
CorveeCurfewOpen gatesFire code
Serves
Admin reach 300 m: outside it 25 % of tax leaks unless a reeve's office covers
Homes in reach, covered18 / 24
Consumes a month
none named yet
Provides
Posts become paid jobs: official (basic), steward (trade), guards
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Problems it fixes

  • Only an upgrade gate
  • The house gate stops at hall 6
  • Hall posts are titles with no work
  • The age never leaves Dark in live worlds

Today

Seat and first store; 8 residents; one per player; 3 town card slots; science 10 milli. Its level sets the population cap 80 to 3,000; +1 slot at hall 3 / 6 / 9.

Modes

CorveeCurfewOpen gatesFire code
  • Corvee: each household gives 2 days a month to labour parties
  • Curfew: crime -30 %, taverns -50 %
  • Open gates: immigration +50 %, crime +20 %
  • Fire code: no reed or wattle-thatch homes within 150 m

Range rule

Admin reach 300 m: outside it 25 % of tax leaks unless a reeve's office covers

Links

The player decision

Which edicts; when to pay hall 4 and switch to coin.

Notes

Edicts, 2 slots (+1 at hall 4 / 7 / 10)

Named by

All stats Game data

Model
town hall
Footprint
11.5 x 11.5 m
Door
front side, offset 0 m
Build cost
40 wood, 20 stone
Build work
4,500
Builders at once
6
Storage
200 wood, 100 peat, 200 stone, 200 food, 200 wheat, 100 grapes, 200 rice, 200 barley, 200 maize, 60 sand, 60 iron ore, 60 iron, 100 tools, 60 medicine, 60 furs, 60 pearls, 60 mushrooms, 60 honey, 60 salt, 60 amber, 60 coal, 60 beer, 60 flour, 100 bread, 60 clay, 60 pottery, 60 bricks, 60 wine, 60 wool, 60 clothes
Most per player
1
Town hall
yes
Card slots
3
Residents
8
Science
0.2 science a second

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master town hallServes 25 % more people

Same category