Tapestry Loom
Everything it needs is in the game.
2 workers a level turn 13 wool and 6 silver ingot into 20 clothes from the town's stock. Weaves wall hangings with worsted and silver thread.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Silver thread | 2 Wool, 1 Silver ingot | 1 Clothes |
| 2 | Yarn tapestry | 3 Yarn, 1 Wool | 2 Clothes |
Its goods are used by:
Research: tier 4 node, base cost 2700 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Middle Age, hall 6+
Inputs and outputs
- Makes wall tapestry (Art T7), tapestry
- Needs worsted yarn, dyed yarn, silver thread or gold thread (L9+), a cartoon from the Painter's studio (eNEW); 3 weavers, 1 piece a season; TH6
Why it is interesting
the top sink for wool, dye and silver (Arras, Tournai)
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 50 wood, 50 stone
- Build work
- 4,200
- Builders at once
- 3
- Storage
- 150 clothes
- Card slots
- 1
- Tier
- a
- Makes
- clothes
- Work per batch
- 70 ticks (3.5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wool: 2; Silver ingot: 1
- Needs town hall level
- 6
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % clothes |
| 9 | +50 % storage | Bigger yard |
| 10 | Master tapestry loom | +1 clothes from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Tapestry Loom you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Clothes guild | +5 % clothes at every Tapestry Loom | 1 Tapestry Loom |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Tapestry Loom walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Tapestry Loom | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Clothes charter | +10 % clothes | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal clothes works | +15 % clothes, -15 % upkeep | one at level 10, 10 in the realm |