Sheep Ranch
What is left: its own 3D model.
Shears flocks on open land within 24 m for wool
Building window In game
What opens when you click it.
3D model In game
Model coming
The Sheep Ranch has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Shear | nothing | 1 Wool |
| 2 | Long-wool | nothing | 1 Wool |
| 3 | Fine breed | nothing | 1 Wool |
| 4 | Breed | nothing | 1 Meat |
| 5 | Transhumance | nothing | 2 Wool |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Dark Age
Problems it fixes
- one fleece for felt, worsted and broadcloth
- no flock to see
- no breed
- placeholder
Today
2 shepherds a level shear 1 wool / 30 ticks from open grazing within 24 m, peak spring, idles at 2 months of cover, draws no animals, the cattle farm's barn
Modes
- Shear: 1 wool / 30 ticks (today)
- Long-wool: 0.6 long wool / 30 ticks
- Fine breed: 0.5 fine wool / 30 ticks, flock losses to herd disease x2
- Breed: no wool, flock +20 % a year
- Transhumance: summer reach 48 m on hill land, +30 % wool, none in winter
Needs
Range rule
transhumance: summer reach 48 m on hill land, +30 % wool, none in winter
Links
The player decision
volume or fine fleece; this year's wool or a bigger flock; hill pasture in summer
Its job
Wool to Dress lines, blankets for camps, felt.
Notes
wool
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- cattle barn
- Footprint
- 13.5 x 9.5 m
- Door
- left side, offset 0 m
- Build cost
- 35 wood, 10 stone
- Build work
- 3,200
- Builders at once
- 4
- Storage
- 150 wool
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- wool
- Work per batch
- 30 ticks (1.5 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- spring
- Takes from
- grazings within 24 m
- Yield per source
- 0.38 units
- Cover
- yes
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % wool |
| 9 | +50 % storage | Bigger yard |
| 10 | Master sheep ranch | +1 wool from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Sheep Ranch you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Wool guild | +5 % wool at every Sheep Ranch | 1 Sheep Ranch |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Sheep Ranch walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Sheep Ranch | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Wool charter | +10 % wool | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal wool works | +15 % wool, -15 % upkeep | one at level 10, 10 in the realm |