PALE BLUE ROSELibrary

Loam Pit

Fully implemented

Everything it needs is in the game.

2 diggers slowly dig clay out of the open dry ground around the pit. Far slower than a clay pit by the river, but it needs no water. It shares the open land with the herds and rests while the town holds enough clay.

Building window In game

What opens when you click it.

Loam Pit
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Claythis batch
Storage & realm supply
Clay here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 1 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Loam Pit
Unlocks the Loam Pit
25 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Loamnothing1 Clay
2Cobnothing1 Kaolin
3BrickearthBrickearth: sieve the loam for brick clay. Slow.
4RestoreRestore: backfill and re-turf the pit. The turf feeds the soil.
5China clayChina clay: dig 1 kaolin from the white seam under the loam.

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Loam PitLoam · level 1 · 2 / 2 workers
×
Mode
LoamCobBrickearthRestore
One batch (game data)
grazings within 12 minto0.5 Clay 200 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.24 %
Injury a year4.6 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Problems it fixes

  • generic output: makes clay, not the loam the dark house rows ask for
  • no modes
  • placeholder model: the peat cutter's hut

Today

dry-land clay from grazing land within 12 m at 200 ticks (19.4 a month, 12.5x slower than the river pit); one claim map with the sheep ranch and the cattle farm

Modes

LoamCobBrickearthRestore
  • Loam: makes loam (dark id) at 3x today's rate (dug, not washed)
  • Cob: 2 loam + 1 straw (Threshing Floor F) into cob block
  • Brickearth: makes clay T1 at today's rate
  • Restore: backfill and re-turf, the cells return to pasture in 12 months (+5 fertility)

Inputs and outputs

loamnewintoloamnewcob blocknewclay

Range rule

12 m grazing land; loess cells (steppe, temperate grassland) x2

Links

The player decision

dig the herd's pasture for walls or keep it grazed; when to give it back

Its job

Dry-land clay: the same chains, slower, so dry towns are not locked out.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 5 stone
Build work
2,000
Builders at once
3
Storage
150 clay
Card slots
1
Tier
a
Makes
clay
Work per batch
200 ticks (10 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
grazings within 12 m
Yield per source
0.5 units
Cover
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % clay
9+50 % storageBigger yard
10Master loam pit+1 clay from every batch

Realm progression Planned

Paid once for the whole realm; helps every Loam Pit you own, old and new.

TierNameEffectNeeds
IClay guild+5 % clay at every Loam Pit1 Loam Pit
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Loam Pit walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Loam Pit4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIClay charter+10 % claytwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal clay works+15 % clay, -15 % upkeepone at level 10, 10 in the realm

Same category