PALE BLUE ROSELibrary

Daub Yard

Fully implemented

Everything it needs is in the game.

Mixes 1 daub from every clay and wood of the town's stock.

Building window In game

What opens when you click it.

Daub Yard
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Daubthis batch
Storage & realm supply
Daub here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Daub Yard
Unlocks the Daub Yard
30 wood · 15 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Daub1 Clay, 1 Wood1 Daub
2Dung daubDung daub: 1 clay, half a wood and half a compost make 1 daub. Saves wood.
3Lath and daubLath and daub: 2 lath and 1 clay make 2 daub.
4Wattle and daubWattle and daub: 1 hurdle and 2 clay make 3 daub.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Daub YardDaub · level 1 · 2 / 2 workers
×
Mode
DaubWattleCobMoss
One batch (game data)
1 Clay1 Woodinto1 Daub 40 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Dark Age

Problems it fixes

  • fake fibre
  • no wattle
  • the east log houses' moss and loam rows are dark
  • placeholder

Today

1 clay + 1 wood into 1 daub in 40 ticks; "no straw kind exists, so wood stands in for the fibre"

Modes

DaubWattleCobMoss
  • Daub: 1 clay + 0.5 straw + 0.2 manure into 2 daub
  • Wattle: 1 withies into 2 wattle
  • Cob: (dry biomes) 2 clay + 0.5 straw into 2 loam
  • Moss: pickers take moss from forest cells within 24 m for moss (east log chinking)

Inputs and outputs

claywithiesnewmossnewdaubintodaubwattlenewloamnewmossnew

Range rule

moss: pickers take moss from forest cells within 24 m for moss (east log chinking)

Links

Threshing Floor (fNEW, straw)barns (manure)Osier Bed (B)foresterloam pitwest timber tiers 1-3east e1-e2

The player decision

west wattle-and-daub vs east log houses; straw for daub, adobe or thatch

Its job

Daub for Dark Age houses.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

MossNeeds

Made by

DaubNeeds

Made by

None yet
WattleMakes

Needed by

None yet
LoamMakes

Needed by

MossMakes

Needed by

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 15 stone
Build work
2,600
Builders at once
3
Storage
150 daub
Card slots
1
Tier
a
Makes
daub
Work per batch
40 ticks (2 s of work)
Workers per level
2
Works outdoors
no
Consumes
Clay: 1; Wood: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % daub
9+50 % storageBigger yard
10Master daub yard+1 daub from every batch

Realm progression Planned

Paid once for the whole realm; helps every Daub Yard you own, old and new.

TierNameEffectNeeds
IDaub guild+5 % daub at every Daub Yard1 Daub Yard
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Daub Yard walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Daub Yard4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIDaub charter+10 % daubtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal daub works+15 % daub, -15 % upkeepone at level 10, 10 in the realm

Same category