PALE BLUE ROSELibrary

Amber Works

Fully implemented

Everything it needs is in the game.

Amber from mountain cells within 24 m (luxury)

Building window In game

What opens when you click it.

Amber Works
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Amberthis batch
Storage & realm supply
Amber here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Amber Works
Unlocks the Amber Works
25 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Surf nettingnothing1 Amber
2Blue earthnothing2 Amber
3Sort and splitnothing1 Amber

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Amber WorksSurf netting · level 1 · 2 / 2 workers
×
Mode
Surf nettingBlue earthSort and split
One batch (game data)
mountains within 24 minto2 Amber 95 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Problems it fixes

  • no range logic: wrong source, European amber is netted from the Baltic surf and dug from coastal "blue earth", not mountains
  • dead-end good
  • no modes, no grade

Today

2 workers a level gather amber from mountain cells within 24 m (2,000 a cell, 95 ticks); T1 finery, east signature

Modes

Surf nettingBlue earthSort and split
  • Surf netting: sea cells in range, autumn and winter; a storm month (30% roll) x4, a calm month x0.25
  • Blue earth: dig coastal deposit cells: steady, bigger lumps, 1,000 a cell, erodes the beach
  • Sort and split: lumps into graded amber (T2 beads up to T8+ inclusion pieces) + amber rosin offcuts

Makes

amberamber rosinnew

Range rule

24 m of temperate or boreal sea coast (+ an amber-coast province trait); the amber province specialty stays

Links

The player decision

gamble on storms or dig the coast away; sell lumps or sort them into grades

Its job

Amber into beads (Finery T2) and varnish (furniture, instruments).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 10 stone
Build work
2,400
Builders at once
3
Storage
150 amber
Card slots
1
Tier
b
Levels
3
Makes
amber
Work per batch
95 ticks (4.75 s of work)
Workers per level
2
Works outdoors
yes
Peak season
autumn
Takes from
mountains within 24 m
Yield per source
2 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % amber
9+50 % storageBigger yard
10Master amber works+1 amber from every batch

Realm progression Planned

Paid once for the whole realm; helps every Amber Works you own, old and new.

TierNameEffectNeeds
IAmber guild+5 % amber at every Amber Works1 Amber Works
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Amber Works walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Amber Works4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIAmber charter+10 % ambertwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal amber works+15 % amber, -15 % upkeepone at level 10, 10 in the realm

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