Charcoal Burner
Everything it needs is in the game.
1 wood into 1 coal (twice the heat of the log)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Coal | 1 Wood | 1 Coal |
| 2 | Charcoal | Charcoal: 1 wood makes 1 charcoal. A clean, hot fuel that burns three times as long as wood. | |
| 3 | Ash burn | 2 Wood | 2 Wood ash |
| 4 | Tar and coal | Tar and coal: 4 wood make 1 coal and 1 resin. | |
Its goods are used by:
Open from the founding.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Planned name
Collier's Hut (today: Charcoal Burner)
Problems it fixes
- generic output: its coal is the mined coal
- 1 log into 1 coal doubles heat for free
- no range logic: logs are hauled to it, the real collier went to the wood
- no modes
- 4 defs draw the one coal-pit model
Today
2 burners a level turn 1 carried-in log into 1 coal every 23 ticks (L1 173); coal heats 2x a log
Modes
- Earth clamp: (summer) cordwood of the trees and stools in range burned where it stands, 4 wood into 1 charcoal (heat 3,000, weight 5 = half a log), one burn a month, needs turf
- Pit burn: (any season) 5 wood into 1 charcoal at -1 grade
- Ash burn: brush into wood ash
- Tar and coal: pine stumps into tar (the good of the Pitch Boiler E) + 1 charcoal per 6 stumps
Inputs and outputs
Range rule
works trees and stools within 24 m like a forester (same claim map); wet spring months -50%; a clamp is a fire risk to trees within 8 m
Links
The player decision
haul heavy logs to town or burn them where they stand; pine stumps into tar or charcoal
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 25 wood
- Build work
- 2,400
- Builders at once
- 3
- Storage
- 150 coal, {'wood': 40} input
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- coal
- Work per batch
- 23 ticks (1.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 1
- Supplied
- yes
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % coal |
| 9 | +50 % storage | Bigger yard |
| 10 | Master charcoal burner | +1 coal from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Charcoal Burner you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Coal guild | +5 % coal at every Charcoal Burner | 1 Charcoal Burner |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Charcoal Burner walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Charcoal Burner | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Coal charter | +10 % coal | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal coal works | +15 % coal, -15 % upkeep | one at level 10, 10 in the realm |