PALE BLUE ROSELibrary

Charcoal Burner

Fully implemented

Everything it needs is in the game.

1 wood into 1 coal (twice the heat of the log)

Building window In game

What opens when you click it.

Charcoal Burner
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Coalthis batch
Storage & realm supply
Coal here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Charcoal Burner
Unlocks the Charcoal Burner
25 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Coal1 Wood1 Coal
2CharcoalCharcoal: 1 wood makes 1 charcoal. A clean, hot fuel that burns three times as long as wood.
3Ash burn2 Wood2 Wood ash
4Tar and coalTar and coal: 4 wood make 1 coal and 1 resin.

Its goods are used by:

Open from the founding.

Planned design Planned

Its planned design is built.

Collier's HutEarth clamp · level 1 · 2 / 2 workers
×
Mode
Earth clampPit burnAsh burnTar and coal
One batch (game data)
1 Woodinto1 Coal 23 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Collier's Hut (today: Charcoal Burner)

Problems it fixes

  • generic output: its coal is the mined coal
  • 1 log into 1 coal doubles heat for free
  • no range logic: logs are hauled to it, the real collier went to the wood
  • no modes
  • 4 defs draw the one coal-pit model

Today

2 burners a level turn 1 carried-in log into 1 coal every 23 ticks (L1 173); coal heats 2x a log

Modes

Earth clampPit burnAsh burnTar and coal
  • Earth clamp: (summer) cordwood of the trees and stools in range burned where it stands, 4 wood into 1 charcoal (heat 3,000, weight 5 = half a log), one burn a month, needs turf
  • Pit burn: (any season) 5 wood into 1 charcoal at -1 grade
  • Ash burn: brush into wood ash
  • Tar and coal: pine stumps into tar (the good of the Pitch Boiler E) + 1 charcoal per 6 stumps

Inputs and outputs

woodintocharcoalnewwood ashnewstumpsnew

Range rule

works trees and stools within 24 m like a forester (same claim map); wet spring months -50%; a clamp is a fire risk to trees within 8 m

Links

The player decision

haul heavy logs to town or burn them where they stand; pine stumps into tar or charcoal

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood
Build work
2,400
Builders at once
3
Storage
150 coal, {'wood': 40} input
Card slots
1
Tier
b
Levels
3
Makes
coal
Work per batch
23 ticks (1.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 1
Supplied
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % coal
9+50 % storageBigger yard
10Master charcoal burner+1 coal from every batch

Realm progression Planned

Paid once for the whole realm; helps every Charcoal Burner you own, old and new.

TierNameEffectNeeds
ICoal guild+5 % coal at every Charcoal Burner1 Charcoal Burner
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Charcoal Burner walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Charcoal Burner4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIICoal charter+10 % coaltwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal coal works+15 % coal, -15 % upkeepone at level 10, 10 in the realm

Same category