Refining Hearth
Everything it needs is in the game.
2 workers a level turn 2 silver ore, 1 coal into 1 silver ingot from the town's stock. Cupels lead and silver ore into refined metal.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Silver | 2 Silver ore, 1 Coal | 1 Silver ingot |
| 2 | Parting | Parting: 3 silver ore and 1 coal part out 1 bar of the rarest metal in the ore. | |
| 3 | Cupel with lead | 2 Lead ore, 1 Coal | 1 Lead |
| 4 | Smelt lead | Smelt lead: 2 lead ore and 1 coal make 1 lead. | |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Middle Age, hall 4+
Inputs and outputs
- Makes lead, litharge and a little refined silver (10 lead ore into 8 lead + 2 litharge + 0.2 refined silver)
- Needs lead ore, charcoal, bone-ash cupels; TH4
Links
Why it is interesting
a second silver source beside the 1-in-350 silver deposit
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 silver ingot
- Card slots
- 1
- Tier
- a
- Makes
- silver ingot
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Silver ore: 2; Coal: 1
- Needs town hall level
- 4
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % silver ingot |
| 9 | +50 % storage | Bigger yard |
| 10 | Master refining hearth | +1 silver ingot from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Refining Hearth you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Silver_ingot guild | +5 % silver ingot at every Refining Hearth | 1 Refining Hearth |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Refining Hearth walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Refining Hearth | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Silver_ingot charter | +10 % silver ingot | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal silver ingot works | +15 % silver ingot, -15 % upkeep | one at level 10, 10 in the realm |