PALE BLUE ROSELibrary

Moneychanger

Fully implemented

Everything it needs is in the game.

Its workers turn 2 silver ingots into copper ingots. It keeps up to 150 copper ingots in store. It has no other work yet.

Building window In game

What opens when you click it.

Moneychanger
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Gold ingotthis batch
Storage & realm supply
Gold_ingot here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Moneychanger
Unlocks the Moneychanger
30 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
12 Silver ingot1 Copper ingot

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Moneychangerlevel 1 · staff 2 / 2
×
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
silver ingot
Provides
bills of exchangenew
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age, hall 4+

Inputs and outputs

silver ingotintobills of exchangenew
  • Makes Grain to coin and back at the realm rate (set by the exchange hall), foreign coin, pawn loans to households (10 % a year), bills of exchange
  • Needs A coin stock; 1 changer (higher); a strong room within 60 m

Links

TreasurymarketSilver Witness (interest; other doctrines pawn only)

Why it is interesting

Credit lets households climb a class early; faith decides whether interest is legal

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet

Needed by

None yet

All stats Game data

Model
m12c_exchange_hall
Footprint
6 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 10 stone
Build work
1,500
Builders at once
2
Storage
150 gold ingot
Makes
gold ingot
Work per batch
70 ticks (3.5 s of work)
Workers per level
2
Works outdoors
no
Consumes
Silver ingot: 2
Card slots
1
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % gold ingot
9+50 % storageBigger yard
10Master moneychanger+1 gold ingot from every batch

Same category