PALE BLUE ROSELibrary

Market

Fully implemented

Everything it needs is in the game.

Market hall: 900 shared room for all goods; 2 card slots

Building window In game

What opens when you click it.

Market
Level 1 of 10
✕
Working
Work mode
Store filter: block goods
Storage & realm supply
Wood here0 / 300
Realm minimumset by you
Realm maximumoff
Card slots
EmptyEmpty
Research tier 2Hold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Market
Unlocks the Market
60 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Marketlevel 1 · 1 / 1 keeper
×
Mode
Market dayFairStapleAssize
Stock
Wood0 / 300
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
On market day, houses within 150 m take their luxury lines from the market stock (burgher and merchant need)
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age, hall 4+

Problems it fixes

  • A store plus a distance check
  • caravan goods come from nowhere
  • no market day, no prices

Today

900 shared room, 2 card slots. Houses ask for one within 120 m (W3-W4), 80 m (W5) or 40 m (east). A caravan every 3 months sells tools, medicine, pottery, clothes, wine.

Modes

Market dayFairStapleAssize
  • Market day: weekly
  • Fair: needs a fairground
  • Staple: passing caravans sell here for 3 days
  • Assize: price caps

Range rule

On market day, houses within 150 m take their luxury lines from the market stock (burgher and merchant need)

Links

The player decision

Open trade vs staple vs price caps (burghers happy, merchants leave).

Notes

Dark Age: Market Cross

Named by

All stats Game data

Model
market
Footprint
13.5 x 13.5 m
Door
front side, offset 0 m
Build cost
60 wood, 30 stone
Build work
4,200
Builders at once
6
Storage
300 wood, 200 peat, 300 stone, 300 food, 300 wheat, 300 grapes, 300 rice, 300 barley, 300 maize, 200 sand, 200 iron ore, 200 iron, 200 tools, 100 medicine, 200 furs, 200 pearls, 200 mushrooms, 200 honey, 200 salt, 200 amber, 200 coal, 200 beer, 200 flour, 300 bread, 200 clay, 200 pottery, 200 bricks, 200 wine, 200 wool, 200 clothes
Shared room
900
Card slots
2
Tier
b

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master marketServes 25 % more people

Same category