Market
Everything it needs is in the game.
Market hall: 900 shared room for all goods; 2 card slots
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Middle Age, hall 4+
Problems it fixes
- A store plus a distance check
- caravan goods come from nowhere
- no market day, no prices
Today
900 shared room, 2 card slots. Houses ask for one within 120 m (W3-W4), 80 m (W5) or 40 m (east). A caravan every 3 months sells tools, medicine, pottery, clothes, wine.
Modes
- Market day: weekly
- Fair: needs a fairground
- Staple: passing caravans sell here for 3 days
- Assize: price caps
Range rule
On market day, houses within 150 m take their luxury lines from the market stock (burgher and merchant need)
The player decision
Open trade vs staple vs price caps (burghers happy, merchants leave).
Notes
Dark Age: Market Cross
All stats Game data
- Model
- market
- Footprint
- 13.5 x 13.5 m
- Door
- front side, offset 0 m
- Build cost
- 60 wood, 30 stone
- Build work
- 4,200
- Builders at once
- 6
- Storage
- 300 wood, 200 peat, 300 stone, 300 food, 300 wheat, 300 grapes, 300 rice, 300 barley, 300 maize, 200 sand, 200 iron ore, 200 iron, 200 tools, 100 medicine, 200 furs, 200 pearls, 200 mushrooms, 200 honey, 200 salt, 200 amber, 200 coal, 200 beer, 200 flour, 300 bread, 200 clay, 200 pottery, 200 bricks, 200 wine, 200 wool, 200 clothes
- Shared room
- 900
- Card slots
- 2
- Tier
- b
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master market | Serves 25 % more people |