PALE BLUE ROSELibrary

Storage

Fully implemented

Everything it needs is in the game.

Walled store, 1,200 shared room for all goods; goods are carried to the nearest store with room

Building window In game

What opens when you click it.

Storage
Level 1 of 10
✕
Working
Work mode
Store filter: block goods
Storage & realm supply
Wood here0 / 400
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Storage
Unlocks the Storage
30 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Open from the founding.

Planned design Planned

Its planned design is built.

Storagelevel 1 · 1 / 1 keeper
×
Mode
GeneralDryStrong roomDepot
Stock
Wood0 / 400
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
Catchment 90 m
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Problems it fixes

  • One pool for everything
  • no staff, theft or damp

Today

Walled store, 1,200 shared room for all goods. Its only house link: "storage within 60 m" at tier 5.

Modes

GeneralDryStrong roomDepot
  • General
  • Dry: cloth, books, spices and flour keep, elsewhere damp takes 2 % a month
  • Strong room: luxuries + coin, room x0.5, theft x0.2
  • Depot: feeds workshops within 60 m first, holds a month of their inputs

Needs

roof tilesslateironlocksnew

Range rule

Catchment 90 m

Links

The player decision

What to lock up; where depots stand.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
storage
Footprint
11.5 x 9.5 m
Door
front side, offset 0 m
Build cost
30 wood, 10 stone
Build work
3,000
Builders at once
4
Storage
400 wood, 300 peat, 400 stone, 400 food, 400 wheat, 200 grapes, 400 rice, 400 barley, 400 maize, 150 sand, 150 iron ore, 150 iron, 200 tools, 100 medicine, 150 furs, 150 pearls, 150 mushrooms, 150 honey, 150 salt, 150 amber, 150 coal, 150 beer, 150 flour, 200 bread, 150 clay, 150 pottery, 150 bricks, 150 wine, 150 wool, 150 clothes
Shared room
1,200
Card slots
1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master storageServes 25 % more people

Same category