Storage
Everything it needs is in the game.
Walled store, 1,200 shared room for all goods; goods are carried to the nearest store with room
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Open from the founding.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- One pool for everything
- no staff, theft or damp
Today
Walled store, 1,200 shared room for all goods. Its only house link: "storage within 60 m" at tier 5.
Modes
- General
- Dry: cloth, books, spices and flour keep, elsewhere damp takes 2 % a month
- Strong room: luxuries + coin, room x0.5, theft x0.2
- Depot: feeds workshops within 60 m first, holds a month of their inputs
Needs
Range rule
Catchment 90 m
The player decision
What to lock up; where depots stand.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
All stats Game data
- Model
- storage
- Footprint
- 11.5 x 9.5 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 10 stone
- Build work
- 3,000
- Builders at once
- 4
- Storage
- 400 wood, 300 peat, 400 stone, 400 food, 400 wheat, 200 grapes, 400 rice, 400 barley, 400 maize, 150 sand, 150 iron ore, 150 iron, 200 tools, 100 medicine, 150 furs, 150 pearls, 150 mushrooms, 150 honey, 150 salt, 150 amber, 150 coal, 150 beer, 150 flour, 200 bread, 150 clay, 150 pottery, 150 bricks, 150 wine, 150 wool, 150 clothes
- Shared room
- 1,200
- Card slots
- 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master storage | Serves 25 % more people |