Dirt Road
Everything it needs is in the game.
Road, 1 tile (2 m) wide, free but for work (40 a tile), move cost 7; dragged tile to tile; right-drag erases
Building window In game
What opens when you click it.
3D model In game
Painted on the ground
The Dirt Road is drawn per tile in the game, not as a 3D model.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Open from the founding.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- No wear, no carts
- Gravel road and paved highway are named only by dark house rows
Today
1 tile (2 m) wide, free, 40 work a tile, move cost 7 (grass 10).
Modes
- Track: carts at 70 % speed
- Causeway: wetland, 1 wood a tile, passable in floods
- Drove road: herds pass without trampling fields
The player decision
Where carts may go.
Notes
Drag kinds
All stats Game data
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master dirt road | Serves 25 % more people |