PALE BLUE ROSELibrary

Fish Market

Fully implemented

Everything it needs is in the game.

It keeps up to 150 food in store. It has no other work yet.

Building window In game

What opens when you click it.

Fish Market
Level 1 of 10
✕
Working
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Fish Market
Unlocks the Fish Market
50 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Fish Marketlevel 1 · staff 2 / 2
×
Serves
by the harbour or the river
Homes in reach, covered18 / 24
Consumes a month
fisheelsnewshellfishnewsalted fishnewicenew
Provides
fresh fish for houses within 64 m and for the fast days (fish keeps 2 weeks); market dues to the town
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age

Needs

fisheelsnewshellfishnewsalted fishnewicenew
  • Makes fresh fish for houses within 64 m and for the fast days (fish keeps 2 weeks); market dues to the town
  • Needs fish, eels, shellfish, salted fish, ice (summer); 2 fishwives

Range rule

by the harbour or the river; fresh fish sells only within 64 m (128 m with ice)

Links

Why it is interesting

Fresh fish spoils in 2 weeks: a market next to the water sells it before it turns, and ice stretches the reach.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
market
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
50 wood, 30 stone
Build work
3,000
Builders at once
3
Storage
150 food
Card slots
0
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master fish marketServes 25 % more people

Same category