PALE BLUE ROSELibrary

Ice Cutter's Shed

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

IndustryDark AgeProduction window

winter work for summer hands; cold biomes get an export

Building window Planned

What will open when you click it.

Ice Cutter's ShedProduction · level 1 · 2 / 2 workers
×
One batch
sawsnewintoicenew to be set
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Ice Cutter's Shed
Unlocks the Ice Cutter's Shed
Dark Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Dark Age

Inputs and outputs

sawsnewintoicenew
  • Makes ice
  • Needs frozen fresh water within 24 m (cold mains, winter months 9-11), saws

Links

Why it is interesting

winter work for summer hands; cold biomes get an export

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

SawsNeeds

Made by

None yet

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on saws
Low on supplies

Still working; it runs out soon.

!2/2No saws
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % ice
9-10 % upkeepCheaper to run
10Master ice cutter's shed+1 ice from every batch

Realm progression Planned

Paid once for the whole realm; helps every Ice Cutter's Shed you own, old and new.

TierNameEffectNeeds
IIce guild+5 % ice at every Ice Cutter's Shed1 Ice Cutter's Shed
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Ice Cutter's Shed walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Ice Cutter's Shed4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIIce charter+10 % icetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal ice works+15 % ice, -15 % upkeepone at level 10, 10 in the realm

Same category