PALE BLUE ROSELibrary

Salting House

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

FoodDark AgeProduction windowMeat

Eat fresh now or salt it for a far market and the army: salt and barrels cost, but a batch keeps three times longer.

Building window Planned

What will open when you click it.

Salting HouseProduction · level 1 · 2 / 2 workers
×
One batch
meatfishsaltintoSalted meatnewSalted fishnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Salting House
Unlocks the Salting House
Dark Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Dark Age

Inputs and outputs

meatfishsaltbarrelsnewintoSalted meatnewSalted fishnew
  • Makes Salted meat (batch of 1,000, keeps 3 years): trade, Quartermaster depot, ships; Salted fish (salted herring, keeps 2 years): trade, Fish Market, Monastery (fast days)
  • Needs meat or fish, salt, barrels (Cooper); 3 packers

Range rule

near salt and the harbour or market; every batch carries an expiry date

Links

Why it is interesting

Eat fresh now or salt it for a far market and the army: salt and barrels cost, but a batch keeps three times longer.

Notes

The Salting House packs meat and fish in BATCHES of 1,000 with an expiry date: fresh meat keeps 1 year, salted 3, smoked 2, stockfish 5.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on meat
Low on supplies

Still working; it runs out soon.

!2/2No meat
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % Salted meat
9-10 % upkeepCheaper to run
10Master salting house+1 Salted meat from every batch

Realm progression Planned

Paid once for the whole realm; helps every Salting House you own, old and new.

TierNameEffectNeeds
ISalted meat guild+5 % Salted meat at every Salting House1 Salting House
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Salting House walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Salting House4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIISalted meat charter+10 % Salted meattwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal Salted meat works+15 % Salted meat, -15 % upkeepone at level 10, 10 in the realm

Same category