PALE BLUE ROSELibrary

Slate Stonecutter

Fully implemented

Everything it needs is in the game.

Cuts 1 dressed stone from every 3 slate of the town's stock.

Building window In game

What opens when you click it.

Slate Stonecutter
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Dressed stonethis batch
Storage & realm supply
Dressed_stone here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Slate Stonecutter
Unlocks the Slate Stonecutter
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Dressed stone3 Slate1 Dressed stone
2Roof slates1 Slate4 Roof tiles
3Flagstones1 Slate2 Stone
4Thin slabs2 Slate1 Dressed stone
5Torched slatesTorched slates: 1 slate bedded in 1 lime mortar makes 5 roof tiles.
6Slate honesSlate hones: 1 slate split fine makes 2 whetstone.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Slate StonecutterRoof slates · level 1 · 2 / 2 workers
×
Mode
Roof slatesSchool slatesFlagstonesDressed stone
One batch (game data)
3 Slateinto1 Dressed stone 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 6+

Problems it fixes

  • a roofing stone cut into blocks
  • roof slate is made by nothing

Today

3 slate into 1 dressed stone in 56 ticks

Modes

Roof slatesSchool slatesFlagstonesDressed stone
  • Roof slates: 1 slate into 4 roof slate
  • School slates: 1 slate into 6 writing slates (Learning T1: school, scholars hut)
  • Flagstones: 1 slate into 2 flagstones
  • Dressed stone: 3 slate into 1

Inputs and outputs

slateroof slatenewintoroof slatenewwriting slatesnewflagstonesnew

Links

The player decision

roofs vs schools vs paving

Its job

Slate roofs (stores keep goods dry), school slates (Learning T1).

Goods and chains

What it takes in and gives out, with the buildings on the other end.

SlateNeeds

Made by

Made by

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 dressed stone
Card slots
1
Tier
a
Makes
dressed stone
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Slate: 3

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % dressed stone
9+50 % storageBigger yard
10Master slate stonecutter+1 dressed stone from every batch

Realm progression Planned

Paid once for the whole realm; helps every Slate Stonecutter you own, old and new.

TierNameEffectNeeds
IDressed_stone guild+5 % dressed stone at every Slate Stonecutter1 Slate Stonecutter
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Slate Stonecutter walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Slate Stonecutter4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIDressed_stone charter+10 % dressed stonetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal dressed stone works+15 % dressed stone, -15 % upkeepone at level 10, 10 in the realm

Same category