PALE BLUE ROSELibrary

School

Fully implemented

Everything it needs is in the game.

Houses within its reach become educated households and make twice the science. A teacher works here; a larger school reaches further and needs more teachers.

Building window In game

What opens when you click it.

School
Level 1 of 10
✕
Working
Workers−1 / 1+
PriorityClosedNormalHigh
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
School
Unlocks the School
40 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Schoollevel 1 · staff 1 / 1
×
Mode
Day schoolNight schoolCharitySong school
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
none named yet
Provides
1-3 teachers (basic), 24 pupils a teacher
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Problems it fixes

  • Education multiplies household science
  • it is not per person and changes no job or wage

Today

Educates houses within 42 / 70 / 94 m (L1-3); an educated household makes 2x house science; 1 teacher a level.

Modes

Day schoolNight schoolCharitySong school
  • Day school: children within 94 m on foot
  • Night school: adults part-time, 20 % of duty
  • Charity: free for peasants, the realm pays
  • Song school: the clergy track

Links

The player decision

Whom to teach: dearer wages vs better workers.

Two ages (unchanged)

Keep; the texts lose the age words

Named by

All stats Game data

Model
m12c_school
Footprint
10 x 10 m
Door
front side, offset 0 m
Build cost
40 wood, 30 stone
Build work
3,000
Builders at once
3
Tier
a
Service
Workers per level: 1
Education
school
Levels
3

States In game

The plate above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master schoolServes 25 % more people

Same category