Scholars Hut
Everything it needs is in the game.
Produces research (0.02 a tick)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- Science with no worker
- the scholar seat exists only in data nothing reads
Today
20 milli science a tick, no staff, 2 card slots.
Modes
- Copy: research from slates and parchment
- Teach: adult course, 6 adults none to basic in 4 months
- Almanac: the forecast row, farms within 200 m +3 %
The player decision
Research vs adult literacy.
Its job
Research; eats study meals and books (Learning).
All stats Game data
- Model
- house 2
- Footprint
- 6 x 9.5 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 20 stone
- Build work
- 2,800
- Builders at once
- 3
- Science
- 0.4 science a second
- Card slots
- 2
- Tier
- b
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master scholars hut | Serves 25 % more people |