Hone Quarry
Everything it needs is in the game.
2 workers a level turn 2 stone into 1 whetstone from the town's stock. Cuts whetstones and grindstones.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Whetstones | 2 Stone | 1 Whetstone |
| 2 | Alum stone | 2 Stone | 1 Alum stone |
| 3 | Grindstones | 3 Stone | 1 Grindstone |
| 4 | Querns | Querns: 2 stone make 1 quern. | |
| 5 | Soapstone | Soapstone: 2 stone from the soft seam make 1 soapstone. | |
| 6 | Marble bench | Marble bench: the quarrymen cut a block from the face and make 1 marble. Slow work. | |
| 7 | Slate bed | Slate bed: the quarrymen split the bed and make 2 slate. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Dark Age
Inputs and outputs
- Makes whetstone, grindstone
- Needs schist or fine sandstone hill cells within 12 m
Links
Why it is interesting
a cheap good that lowers everyone's tool use; an export (Eidsborg hones)
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 whetstone
- Card slots
- 1
- Tier
- a
- Makes
- whetstone
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Stone: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % whetstone |
| 9 | +50 % storage | Bigger yard |
| 10 | Master hone quarry | +1 whetstone from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Hone Quarry you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Whetstone guild | +5 % whetstone at every Hone Quarry | 1 Hone Quarry |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Hone Quarry walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Hone Quarry | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Whetstone charter | +10 % whetstone | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal whetstone works | +15 % whetstone, -15 % upkeep | one at level 10, 10 in the realm |