PALE BLUE ROSELibrary

Wood Turner

Fully implemented

Everything it needs is in the game.

2 workers a level turn 2 wood into 1 tools from the town's stock. Turns handles and bowls.

Building window In game

What opens when you click it.

Wood Turner
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Toolsthis batch
Storage & realm supply
Tools here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Wood Turner
Unlocks the Wood Turner
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Turnery2 Wood1 Tools
2Sharp chiselsSharp chisels: 3 wood, with the chisels ground on 0.2 grindstone, make 2 tools.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Wood TurnerProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Woodinto1 Tools 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Dark Age

Inputs and outputs

woodbeechnewintowooden bowlsnewspindlesnewtool handlesnewchair legsnewmazersnew
  • Makes wooden bowls (Home T1), spindles, tool handles, chair legs, mazers (Home T5 route in forest lands)
  • Needs beech, maple or ash wood; [Dark]

Links

Why it is interesting

the first luxury of a Dark Age town, from plain wood

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

WoodNeeds

Made by

None yet
BeechNeeds

Made by

None yet

Needed by

None yet

Needed by

Needed by

None yet
MazersMakes

Needed by

None yet

All stats Game data

Model
sawmill
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 tools
Card slots
1
Tier
a
Makes
tools
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % tools
9+50 % storageBigger yard
10Master wood turner+1 tools from every batch

Realm progression Planned

Paid once for the whole realm; helps every Wood Turner you own, old and new.

TierNameEffectNeeds
ITools guild+5 % tools at every Wood Turner1 Wood Turner
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Wood Turner walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Wood Turner4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIITools charter+10 % toolstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal tools works+15 % tools, -15 % upkeepone at level 10, 10 in the realm

Same category