PALE BLUE ROSELibrary

Weapon Smithy

Fully implemented

Everything it needs is in the game.

Forge, grindstone and racks of blades. Its smiths forge iron, one iron for each batch; it grows to four levels.

Building window In game

What opens when you click it.

Weapon Smithy
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Toolsthis batch
Storage & realm supply
Stone here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Weapon Smithy
Unlocks the Weapon Smithy
40 wood · 40 stone · 10 iron

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1ForgeForge: 1 iron makes 1 weapon.
2RepairRepair: 1 iron and 1 tool make 2 weapons, mended and sharpened.
3HeadsHeads: 1 iron and 1 wood make 1 weapon of spear and axe heads.
4ShoesShoes: 1 iron makes 1 tool of horseshoes.
5ExportExport blades: 2 steel and 2 coal make 2 weapons.
6Honed bladesHoned blades: 1 iron and 1 slate make 1 weapon, finished on a slate hone.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Weapon SmithyForge · level 1 · 2 / 2 workers
×
Mode
ForgeRepairHeadsShoesExport
One batch (game data)
1 Wood1 Stoneinto1 Tools 69 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness55 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year1 %
Injury a year5 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the military group.

Problems it fixes

  • One good, no grade
  • levels add only speed and a view-only rack

Today

4 levels, 2 smiths a level, a batch every 69 ticks, built with 10 iron; 1 iron into weapons; the caravan buys them

Modes

ForgeRepairHeadsShoesExport
  • Forge: pick the grade, cap = min(level, town hall level)
  • Repair: a worn unit back for half its metal
  • Heads: arrow and bolt heads
  • Shoes: when no farrier
  • Export: caravan and realm contracts

Inputs and outputs

toolsintoweapons

Range rule

L7+ needs a Hammer mill within 200 m

Links

Bloomerysteel forgecharcoal kilntanneryHammer millArmourybow grades T2 / T6 from the BowyerT5 from the Arbalester

The player decision

Many low grades or a few high; arm or export; L10 = master smith milestone

Its job

Weapons T1-T10 for barracks and stables; export.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
weapon smithy
Footprint
12 x 10 m
Door
front side, offset 0 m
Build cost
40 wood, 40 stone, 10 iron
Build work
3,000
Builders at once
4
Storage
150 stone, 150 tools
Tier
a
Card slots
1
Levels
4
Makes
tools
Work per batch
69 ticks (3.45 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 1; Stone: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 4 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % tools
9+50 % storageBigger yard
10Master weapon smithy+1 tools from every batch

Same category