Weapon Smithy
Everything it needs is in the game.
Forge, grindstone and racks of blades. Its smiths forge iron, one iron for each batch; it grows to four levels.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Forge | Forge: 1 iron makes 1 weapon. | |
| 2 | Repair | Repair: 1 iron and 1 tool make 2 weapons, mended and sharpened. | |
| 3 | Heads | Heads: 1 iron and 1 wood make 1 weapon of spear and axe heads. | |
| 4 | Shoes | Shoes: 1 iron makes 1 tool of horseshoes. | |
| 5 | Export | Export blades: 2 steel and 2 coal make 2 weapons. | |
| 6 | Honed blades | Honed blades: 1 iron and 1 slate make 1 weapon, finished on a slate hone. | |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the military group.
Problems it fixes
- One good, no grade
- levels add only speed and a view-only rack
Today
4 levels, 2 smiths a level, a batch every 69 ticks, built with 10 iron; 1 iron into weapons; the caravan buys them
Modes
- Forge: pick the grade, cap = min(level, town hall level)
- Repair: a worn unit back for half its metal
- Heads: arrow and bolt heads
- Shoes: when no farrier
- Export: caravan and realm contracts
Inputs and outputs
Range rule
L7+ needs a Hammer mill within 200 m
Links
The player decision
Many low grades or a few high; arm or export; L10 = master smith milestone
Its job
Weapons T1-T10 for barracks and stables; export.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
All stats Game data
- Model
- weapon smithy
- Footprint
- 12 x 10 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 40 stone, 10 iron
- Build work
- 3,000
- Builders at once
- 4
- Storage
- 150 stone, 150 tools
- Tier
- a
- Card slots
- 1
- Levels
- 4
- Makes
- tools
- Work per batch
- 69 ticks (3.45 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 1; Stone: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 4 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % tools |
| 9 | +50 % storage | Bigger yard |
| 10 | Master weapon smithy | +1 tools from every batch |