Woodcarver
Everything it needs is in the game.
2 workers a level turn 2 wood and 1 tools into 4 timber frame from the town's stock. Carves panels, screens, stalls and game pieces.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 2 Wood, 1 Tools | 1 Timber frame |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Dark Age
Inputs and outputs
- Makes carvings (Art T1), board games (Leisure T3), rood screens and choir stalls (faith upgrades), carved panels (Furnishing T6 with the Joiner)
- Needs limewood or oak (forester species), tools at 125 % wear; [Dark]
Why it is interesting
Art starts in wood; tree species matter (Riemenschneider's limewood)
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Needed by
Needed by
Needed by
Needed by
Needed by
All stats Game data
- Model
- sawmill
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 timber frame
- Card slots
- 1
- Tier
- a
- Makes
- timber frame
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 2; Tools: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % timber frame |
| 9 | +50 % storage | Bigger yard |
| 10 | Master woodcarver | +1 timber frame from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Woodcarver you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Timber_frame guild | +5 % timber frame at every Woodcarver | 1 Woodcarver |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Woodcarver walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Woodcarver | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Timber_frame charter | +10 % timber frame | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal timber frame works | +15 % timber frame, -15 % upkeep | one at level 10, 10 in the realm |