PALE BLUE ROSELibrary

Painters Studio

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 1 sulphur + 1 wood into 1 jewellery from the town's stock. Paints panels and portraits.

Building window In game

What opens when you click it.

Painters Studio
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Jewellerythis batch
Storage & realm supply
Jewellery here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Painters Studio has no 3D model of its own yet.

Card In game

BlueprintCommon
Painters Studio
Unlocks the Painters Studio
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
11 Sulphur, 1 Wood1 Jewellery

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Painter's studioProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Sulphur1 Woodinto1 Jewellery 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Inputs and outputs

pigmentsnewcanvasnewoilnewintopaintingsnew
  • Makes paintings (Art T5)
  • Needs canvas, pigments, oil

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CanvasNeeds

Made by

OilNeeds

Made by

None yet

Needed by

None yet

All stats Game data

Model
painters studio
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 jewellery
Card slots
1
Tier
a
Makes
jewellery
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Sulphur: 1; Wood: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % jewellery
9+50 % storageBigger yard
10Master painters studio+1 jewellery from every batch

Realm progression Planned

Paid once for the whole realm; helps every Painters Studio you own, old and new.

TierNameEffectNeeds
IJewellery guild+5 % jewellery at every Painters Studio1 Painters Studio
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Painters Studio walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Painters Studio4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIJewellery charter+10 % jewellerytwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal jewellery works+15 % jewellery, -15 % upkeepone at level 10, 10 in the realm

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