PALE BLUE ROSELibrary

Slaked-Lime Kiln

Fully implemented

Everything it needs is in the game.

Burns and slakes 1 slaked lime from every limestone of the town's stock.

Building window In game

What opens when you click it.

Slaked-Lime Kiln
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Lime slakedthis batch
Storage & realm supply
Lime_slaked here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Slaked-Lime Kiln
Unlocks the Slaked-Lime Kiln
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Slaked lime1 Limestone1 Slaked lime
2Whitewash1 Quicklime2 Slaked lime
3Fresco lime1 Limestone, 1 Sand1 Plaster
4Water mortar1 Limestone, 1 Bricks2 Lime mortar
5Plaster of ParisPlaster of Paris: 1 gypsum burnt gently makes 2 plaster.
6Chalk limeChalk lime: 3 chalk burnt and slaked make 2 lime slaked.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Lime PitSlaked lime · level 1 · 2 / 2 workers
×
Mode
Slaked limeWhitewashFresco limeWater mortar
One batch (game data)
1 Limestoneinto1 Slaked lime 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Lime Pit (today: Slaked-Lime Kiln)

Age

Middle Age, hall 4+

Problems it fixes

  • a second kiln only because recipes are not wired
  • no water
  • whitewash and fresco lime are asked by dark house rows and made by nothing

Today

1 limestone into 1 slaked lime in 56 ticks, its own def beside the lime kiln

Modes

Slaked limeWhitewashFresco limeWater mortar
  • Slaked lime: 1 quicklime into 1 lime slaked
  • Whitewash: 1 lime slaked into 4 whitewash (east tier-3 upkeep; a whitewashed house: illness -10 %)
  • Fresco lime: 1 lime slaked + 0.5 marble dust or sand into 1 fresco lime (east tier 5, base of Art T4 fresco)
  • Water mortar: 1 lime slaked + 1 brick dust into 2 hydraulic mortar (bridges, quays, cisterns, harbour)

Inputs and outputs

quicklimenewlime slakedmarble dustnewsandbricksintolime slakedwhitewashnewfresco limenewhydraulic mortarnew

Range rule

rename Lime Pit [TH4], water within 12 m: slaked 1 quicklime into 1 lime slaked

Links

The player decision

white houses (health) vs fresco art vs water works

Its job

Slaked lime: whitewash and plaster.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet

Made by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 lime slaked
Card slots
1
Tier
a
Makes
lime slaked
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Limestone: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % lime slaked
9+50 % storageBigger yard
10Master slaked-lime kiln+1 lime slaked from every batch

Realm progression Planned

Paid once for the whole realm; helps every Slaked-Lime Kiln you own, old and new.

TierNameEffectNeeds
ILime_slaked guild+5 % lime slaked at every Slaked-Lime Kiln1 Slaked-Lime Kiln
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Slaked-Lime Kiln walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Slaked-Lime Kiln4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIILime_slaked charter+10 % lime slakedtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal lime slaked works+15 % lime slaked, -15 % upkeepone at level 10, 10 in the realm

Same category